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forked from 0ad/0ad

sound test filename -> game data, since ogg playing works again.

This was SVN commit r1251.
This commit is contained in:
janwas 2004-10-16 20:55:56 +00:00
parent f144aa0686
commit f0f7f236b7

View File

@ -352,11 +352,11 @@ static int handler(const SDL_Event* ev)
// MusicPlayer.play();
Handle hs = snd_open(
//"audio/music/germanic peace 3.ogg"
//"audio/voice/hellenes/citizensoldier/Attack-ZeusSaviourandVictory-Zeus-soter-kai-nike.ogg"
"audio/voice/hellenes/citizensoldier/Attack-ZeusSaviourandVictory-Zeus-soter-kai-nike.ogg"
//"audio/voice/hellenes/citizensoldier/Stance-HoldYourPosition-Kataschete-ten-taxin.ogg"
//"audio/voice/hellenes/citizensoldier/Econ-Chop-Kopto.ogg"
//"audio/lead_em.wav"
"audio/nike.wav"
//"audio/nike.wav"
//"audio/nike.ogg"
//"audio/1111_Warcraft 2 - Orc Defeat.ogg"
);
@ -1083,7 +1083,11 @@ static void Frame()
CCamera* camera = g_Game->GetView()->GetCamera();
CMatrix3D& orientation = camera->m_Orientation;
snd_update(orientation._data);
float* pos = &orientation._data[12];
float* dir = &orientation._data[8];
float* up = &orientation._data[4];
snd_update(pos, dir, up);
}