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Commit Graph

37 Commits

Author SHA1 Message Date
90367cdc53 Remove DefPersistentRooted and unneeded includes.
DefPersistentRooted is essentially a wrapper around unique_ptr and has
no real reason to exist.

Part of SM52 migration, stage: SM45 compatible.

Patch by: Itms
Tested by: Freagarach
Refs #4893

Differential Revision: https://code.wildfiregames.com/D3086
This was SVN commit r24170.
2020-11-12 08:24:30 +00:00
f51f78c999 Don't print lobby buddies to mainlog.html, refs D209 / dcf12abe8c.
Differential Revision: https://code.wildfiregames.com/D1563
Comments By: Vladislav
This was SVN commit r21844.
2018-06-06 22:37:20 +00:00
0fd8aa2a77 Secure lobby authentication - prevent joins as a different player
Reviewed by: Dunedan, elexis, Itms
Fixes #3549
Differential Revision: https://code.wildfiregames.com/D897
This was SVN commit r21520.
2018-03-12 00:23:40 +00:00
66a357f286 The server should choose the guid
Reviewed by: elexis
Differential Revision: https://code.wildfiregames.com/D943
This was SVN commit r20341.
2017-10-24 22:05:24 +00:00
fdda57565b Display which clients are still in the loading screen
Reviewed by: elexis
Differential Revision: https://code.wildfiregames.com/D120
Fixes #4375

This was SVN commit r19320.
2017-03-21 18:50:29 +00:00
248a48d88a Major network cleanup. Patch by Imarok.
Access the server from the client only, not from the GUI (except for
autostarted games).
Thereby lay the foundation for clients to setup the game (refs #3806)
and dedicated hosting (refs #3556).
Doesn't transfer nor remove the SetTurnLength showcase from 0ebe3486b6.

This was SVN commit r18322.
2016-06-04 12:08:30 +00:00
b2f3402c50 Network cleanup.
Remove unused netmessage type NMT_LAST.
Use CStr instead of the alias CStr8.
Remove unneeded comments.

This was SVN commit r18226.
2016-05-24 12:21:21 +00:00
ec1696ded3 Send a network message to update the GUI if another player pauses a multiplayer game. Patch by echotangoecho, fixes #1950.
Pause animations then and on disconnect.
Don't unpause unintentionally when closing a message box in
singleplayer.

This was SVN commit r18204.
2016-05-19 22:10:38 +00:00
1a3fb29ff3 Network cleanup, fixes #3953.
Don't compare for "127.0.0.1" to identify the host, but check for a new
boolean flag that is set by the client, refs #2854.
Remove an unneeded IP address conversion from u32 to string, refs #3241.

This was SVN commit r18140.
2016-05-08 11:46:19 +00:00
042c9a9334 Allow hosting matches with 8 players and up to 16 observers, fixes #3254.
The host can change the number of allowed observers in running games.

Make sure that joining observers won't take the "slot" of disconnected
players, fixes #3671.

Send clients a new disconnect reason "Server full" instead of letting
them timeout.

This was SVN commit r17881.
2016-03-13 16:52:00 +00:00
f2ed0098ee Make the playername-deduplication ("User" -> "User (2)") optional.
Have it disabled by default to fix #3604.
Prevents players from rejoining as late-observers in case they timed-out
on the client-side but not on the server-side.

This was SVN commit r17851.
2016-03-09 15:02:38 +00:00
22f5b00fce Implement network-warnings, fixes #3264.
Shows a notification if the local client or other players connections
timeout or have bad latency.

This was SVN commit r17730.
2016-02-04 17:14:46 +00:00
b790403c87 Strip trailing whitespace from network code.
This was SVN commit r17524.
2015-12-21 13:58:32 +00:00
32da740f14 Allow kicking/banning players from gamesetup and session. Patch by elexis. Fixes #3241.
This was SVN commit r17217.
2015-11-11 02:05:23 +00:00
63e42fbd31 Display which player(s) are OOS when it happens. Also fix some encoding issues with file paths.
Patch by elexis, fixes #3293.

This was SVN commit r16963.
2015-08-30 17:47:18 +00:00
e56dddbefb Optionally allow observers to rejoin a game when they weren't here during the game setup.
Patch by elexis, fixes #3242.

This was SVN commit r16945.
2015-08-28 20:20:10 +00:00
7a70c475df Improve rejoin messages. Patch by elexis. Fixes #1949.
This was SVN commit r16614.
2015-05-03 02:06:17 +00:00
d1d7afe46c Implements ready status into gamesetup. Fixes #2447.
This was SVN commit r15006.
2014-04-26 18:34:34 +00:00
883f307b40 Implement a basic observer mode. Any player which joins a multiplayer game but is not assigned a player slot automatically becomes an observer. Refs #69
This was SVN commit r14849.
2014-03-16 23:29:27 +00:00
b454ccca79 Fix GUI issues when reconnecting to multiplayer games
This was SVN commit r10452.
2011-10-29 14:53:13 +00:00
bfe2126a17 # Support rejoining multiplayer games after disconnection.
This was SVN commit r10437.
2011-10-27 16:46:48 +00:00
8967395da6 Made chat messages send a GUID rather than a user name
This was SVN commit r7943.
2010-08-14 15:34:36 +00:00
3e6df25f10 Bump the network protocol version, to prevent confusion if someone uses the old release.
This was SVN commit r7934.
2010-08-13 14:29:27 +00:00
051aa70940 Basic disconnection handling.
Pre-game chat.
Fix dynamic updates of focused input controls.
Allow scrollable texts to automatically scroll to the bottom.
Force usernames to be unique.

This was SVN commit r7664.
2010-07-02 21:28:48 +00:00
1c0536bf08 # Refactored the networking code, and redesigned the game setup screen.
Major updates to most network classes.
Simplify CNetServer so it doesn't duplicate any client behaviour; all
players now run CNetClient.
Remove most player/slot management from networking code.
Wait for all players to finish loading before starting the simulation.
Remove CGameAttributes; attributes are now just a JS object.
Remove CPlayer; they are now just simulation entities.
Handle player colours via simulation system.
Add a default map for Atlas, so it always has something to load.
Move network documentation to Doxygen.
Remove lots of now-unused code.

This was SVN commit r7653.
2010-06-30 21:41:04 +00:00
94e5d88169 # Add out-of-sync multiplayer checks.
Change CStr8 serialization to allow \0 in strings.

This was SVN commit r7565.
2010-05-22 14:05:56 +00:00
56bb858802 # Delete a lot of obsolete simulation code.
This was SVN commit r7555.
2010-05-20 18:09:23 +00:00
a78e6dbe26 # Delete a lot of obsolete networking code.
Remove the -sim1 flag since it no longer works.

This was SVN commit r7554.
2010-05-20 17:58:37 +00:00
c684c211a2 # Basic experimental multiplayer integration with new simulation system.
Add new turn manager that should be more correct and potentially more
efficient.
Remove evil CNetServer/CNetClient multiple inheritance of CTurnManager.
Add multiplayer autostart.
Various minor cleanups.

This was SVN commit r7551.
2010-05-20 00:59:01 +00:00
c9fa7f13d9 Add GPL header
This was SVN commit r6830.
2009-04-18 17:00:33 +00:00
1e3cd00c72 Set svn:eol-style=native
This was SVN commit r6816.
2009-04-11 17:00:39 +00:00
dax
fe645d8fc9 NMT_REMOVE_MESSAGE network message added so that an entity can be removed during a multiplayer game
This was SVN commit r6542.
2008-12-20 18:09:16 +00:00
98dd1a1bb4 Refactored "generic" order to just call it "contact action", and added support for intercepting targets if performing a contact action while moving.
This was SVN commit r6290.
2008-07-29 08:22:56 +00:00
75a9b2f357 Made stance-setting work with multiplayer.
This was SVN commit r6274.
2008-07-24 05:25:14 +00:00
9025056ffd Made rally point setting net-safe.
This was SVN commit r6225.
2008-07-13 17:37:45 +00:00
e4966f6f1b Added running support to GENERIC orders through a field that can be sent across the network (previous implementation used to be by setting properties on the entity itself).
This was SVN commit r6223.
2008-07-13 06:24:50 +00:00
8529e2b14f dacian's network files were not yet completely in SVN. added the remaining files, removed obsolete ones
This was SVN commit r6105.
2008-06-25 20:34:23 +00:00