No noteworthy build system changes, however rust is now necessary for
Spidermonkey compilation.
On windows, clang-cl is now necessary.
Tested by: Freagarach, Stan, Subitaneo
Refs #5860
Differential Revision: https://code.wildfiregames.com/D3143
This was SVN commit r24296.
Ahead of the SM68 migration, where we will need to use VS17, drop
support for compiling with VS16.
Refs #5862
Differential Revision: https://code.wildfiregames.com/D3158
This was SVN commit r24286.
Update the lib used to handle plists, as dmgbuild changed things for
Python3.
Refs #5694
Differential Revision: https://code.wildfiregames.com/D3157
This was SVN commit r24282.
We now support the most recent released version of `fmt` available (at
the time
of committing).
As we no longer patch `fmt` to get it to work within `pyrogenesis`, this
commit
also mostly removes its source from our code-tree (some headers are
retained for
Windows builds).
If you are a user of...
Linux/BSD: You will now need to have `fmt` installed from your
distribution's
package repository. The minimum supported version of `fmt` is
`4.0`.
OSX: The source is acquired and compiled (in `build-osx-libs.sh`),
then included and linked automatically.
Windows: The relevant header files are retained and, along with a
pre-built
library, are the only things still bundled.
Accepted by: wraitii
Tested by:
* Freagarach (Lubuntu 18.04, `fmt 4.0.0`)
* Krinkle (MacOS 10.14, `fmt 6.1.2`)
* nephele (Alpine Linux)
* wraitii (MacOS 10.14)
* Nescio (Fedora 33, `fmt 7.0.3`)
Windows library files built by: Stan
Fixes: #3190
Differential Revision: https://code.wildfiregames.com/D2689
This was SVN commit r24267.
All are updated except:
- WxWidgets (not sure about compatibility)
- libogg (doesn't compile)
- zlib/libsodimum which have no update.
This drops supports for 10.11 and earlier, meaning we can now assume
SSE4.1 is present.
Updates the build system to account for this.
Closes#5777 (by virtue of upgrading to SDL 2.12)
Refs #4362
Differential Revision: https://code.wildfiregames.com/D3111
This was SVN commit r24257.
This changes VS to use the same library name as other platforms, since
the toolsets are binary-compatible going forward. This makes the build
script slightly more streamlined on windows.
Also enable building NSPR on windows as part of the spidermonkey build,
instead of compiling it separately.
Tested by: SubitaNeo, Stan
Refs #5859
Differential Revision: https://code.wildfiregames.com/D3115
This was SVN commit r24242.
This:
- Generates a VS solution for VS17
- Explicits the boost toolset chosen, leveraging ABI compatibility to
avoid recompiling the library (for now).
- Likewise, reuses the Spidermonkey libraries. The SM60 upgrades does
away with putting the toolset in the library name entirely.
Refs #5862
Differential Revision: https://code.wildfiregames.com/D3130
This was SVN commit r24240.
Spidermonkey 60 can only be compiled with C++14. This conflicts with
building 0 A.D. with C++11, so upgrade to C++14 first.
This in itself should not drop compiler support on any platform.
Tested on Windows by: Stan
Tested on Linux by: Freagarach
Refs #5859
Refs #5862
Differential Revision: https://code.wildfiregames.com/D3124
This was SVN commit r24235.
D2768 inherits from a Spidermonkey class, and SM is built without rtti.
This won't compile unless we also compile without RTTI, and that diff is
required for SM60.
Further, windows was already compiling without RTTI and our coding
conventions say to not use it, so this is more of a regularization.
AtlasUI is left unaffected as WXWidgets uses it (and it's a dynamic
library so separate enough to do that).
Differential Revision: https://code.wildfiregames.com/D3104
This was SVN commit r24214.
This reverts static linking on linux from 6bb08fb424, it appears to fail
to link and/or crash, depending.
- Commit the tarball.
- Update update-workspaces.sh
Refs #4893
Differential Revision: https://code.wildfiregames.com/D3114
This was SVN commit r24205.
Of note is the change to static linking on *nix (MacOS already used it).
The logic is that we can only use one single version of SM, so that
advantage of dynamic linking is lost regardless. We might also see
performance gains in the future with LTO enabled. It is also slightly
easier to distribute the program as a result. Expect a negligible size
increase in the binary size (offset somewhat by no longer needing to
distribute .so files). Finally, it streamlines the build script.
Also noteworthy in this commit:
- The MacOS build script is folded back into the general build script.
- the perl/sed command is replaced by patching the configuration file,
which at least warns if it starts failing in the future.
Binaries for windows provided by @Itms
The bulk of the patching was also done by @Itms.
Tested by: Stan, Freagarach
Refs #4893
Differential Revision: https://code.wildfiregames.com/D3094
This was SVN commit r24202.
- Custom fixes to coala: support python3.8 and recent versions of
cppcheck
- Adapt .coafile to current coala
- Adapt LicenseYearBear to current `svn` python package
- Move the linter configuration to the coala directory
- Remove the now unused lint-patch script
- Update Jenkins pipelines to report build stderr as a comment on Unix
(including warnings when the build succeeds), and to report lint issues
inline
Tested on Jenkins during the past week.
Differential Revision: https://code.wildfiregames.com/D2931
This was SVN commit r23971.
Implement a simple HTTP server to start games, receive the gamestate and
pass commands to the simulation.
This is mainly intended for training reinforcement learning agents in 0
AD. As such, a python client and a small example are included.
This option can be enabled using the -rl-interface flag.
Patch by: irishninja
Reviewed By: wraitii, Itms
Fixes#5548
Differential Revision: https://code.wildfiregames.com/D2199
This was SVN commit r23917.
This includes:
- some build fixes
- Jenkins pipelines, in use since January
- a revamped DMG build script, including dmgbuild configuration by Tobbi
and a tweak by norsnor (D2650)
Differential Revision: https://code.wildfiregames.com/D2523
This was SVN commit r23676.
Use the opportunity to rename the lib from cppformat to fmt, refs #4148.
Patch By: adrian
Rebased By: s0600204
Differential Revision: https://code.wildfiregames.com/D2613
This was SVN commit r23562.
Nuke HAVE_PCH and use only one macro for PCH logic.
This macro is enabled (=1) or disabled (=0) based on --without-pch and
no_pch parameters in premake5
Visual studio does not more override this logic
Differential Revision: https://code.wildfiregames.com/D1380
Reviewed by: @Itms
This was SVN commit r23314.
Windows binaries built with toolset v140_xp.
Tested under Windows, Linux and macOS.
Includes a patch for building on musl Linux, contributed by voroskoi,
containing code by leper.
Use the opportunity to set native line endings in the NVTT bundle.
The NVTT DLL was the last one built with VS 2010, refs #5379, #5527.
Differential Revision: https://code.wildfiregames.com/D2475
This was SVN commit r23305.
Use the opportunity to fix some whitespace and to make the file name
consistent with Jenkins.
Patch by: Angen
Differential Revision: https://code.wildfiregames.com/D2021
This was SVN commit r23213.
Use the default naming for both libraries (libvorbis instead of vorbis),
and use our default suffix for debug versions of the libs.
This was SVN commit r22406.
Patch by Angen, based on the previous bat script for the autobuilder
job.
Comments by Stan.
Differential Revision: https://code.wildfiregames.com/D1909
This was SVN commit r22338.
To use:
```
./update-workspaces.sh --prefer-local-libs
```
Then run `make` as usual.
Accepted by: Itms
Differential Revision: https://code.wildfiregames.com/D1747
This was SVN commit r22308.
Xcode otherwise defaults to the latest Mac OS version.
Reviewed By: Wraitii
Differential Revision: https://code.wildfiregames.com/D1482
This was SVN commit r22295.
Fixes an issue on macOS Mojave that was patched in fa1c281e79.
The list of changes can be found under
build/premake/premake5/CHANGES.txt.
This was SVN commit r22021.