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forked from 0ad/0ad
0ad/source/lib/config2.h
s0600204 31b70309b3 Debundle Valgrind and make it optional
If a *nix user wishes to build `pyrogenesis` with support for Valgrind
(such as
it is), then can do so by passing `--with-valgrind` to
`update-workspaces.sh`.
(They will need Valgrind installed and locateable via `pkg-config`.)


Reviewed By: sera, Stan
Fixes: #2904
Differential Revision: https://code.wildfiregames.com/D3646
This was SVN commit r25933.
2021-09-20 22:18:28 +00:00

95 lines
3.2 KiB
C

/* Copyright (C) 2021 Wildfire Games.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* compile-time configuration for isolated spots
*/
#ifndef INCLUDED_CONFIG2
#define INCLUDED_CONFIG2
// rationale: a centralized header makes it much easier to see what all
// can be changed. it is assumed that only a few modules will need
// configuration choices, so rebuilding them all is acceptable.
// use config.h when settings must apply to the entire project.
// allow use of RDTSC for raw tick counts (otherwise, the slower but
// more reliable on MP systems wall-clock will be used).
#ifndef CONFIG2_TIMER_ALLOW_RDTSC
# define CONFIG2_TIMER_ALLOW_RDTSC 1
#endif
// this enables/disables the actual checking done by OverrunProtector
// (quite slow, entailing mprotect() before/after each access).
// define to 1 here or in the relevant module if you suspect mem corruption.
// we provide this option because OverrunProtector requires some changes to
// the object being wrapped, and we want to leave those intact but not
// significantly slow things down except when needed.
#ifndef CONFIG2_ALLOCATORS_OVERRUN_PROTECTION
# define CONFIG2_ALLOCATORS_OVERRUN_PROTECTION 0
#endif
#ifndef CONFIG2_FILE_ENABLE_AIO
// work around a bug introduced in Linux 2.6.38
// (http://www.wildfiregames.com/forum/index.php?showtopic=14561&view=findpost&p=217710)
// OpenBSD doesn't provide aio.h so we disable its use
# if OS_LINUX || OS_OPENBSD
# define CONFIG2_FILE_ENABLE_AIO 0
# else
# define CONFIG2_FILE_ENABLE_AIO 1
# endif
#endif
// build in OpenGL ES 2.0 mode, instead of the default mode designed for
// GL 1.1 + extensions.
// this disables various features that are not supported by GLES.
#ifndef CONFIG2_GLES
# define CONFIG2_GLES 0
#endif
// allow use of OpenAL/Ogg/Vorbis APIs
#ifndef CONFIG2_AUDIO
# define CONFIG2_AUDIO 1
#endif
// allow use of NVTT
#ifndef CONFIG2_NVTT
# define CONFIG2_NVTT 1
#endif
// allow use of lobby
#ifndef CONFIG2_LOBBY
# define CONFIG2_LOBBY 1
#endif
// allow use of miniupnpc
#ifndef CONFIG2_MINIUPNPC
# define CONFIG2_MINIUPNPC 1
#endif
// default disable valgrind
#ifndef CONFIG2_VALGRIND
# define CONFIG2_VALGRIND 0
#endif
#endif // #ifndef INCLUDED_CONFIG2