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forked from 0ad/0ad
0ad/source/ps/Globals.cpp
janwas 02341916dc Minimap: refactor if() spanning 200 lines into if(!) return
cause of minimap click no longer working has been found:
GlobalInputHandler isn't getting called due to incorrect order of
registration. fix is pending.

game: add code from ScEd that fixes lack of player color (by setting up
local players)
thanks to Simon for finding the cause (I want that crystal ball :D)

This was SVN commit r2967.
2005-10-19 06:11:21 +00:00

61 lines
1.2 KiB
C++

#include "precompiled.h"
#include "lib/input.h"
#include "Globals.h"
bool g_active = true;
bool g_keys[SDLK_LAST];
int g_mouse_x = 50, g_mouse_y = 50;
// left, right, middle, wheel up, wheel down
// (order is given by SDL_BUTTON_* constants).
bool g_mouse_buttons[5];
// updates the state of the above; never swallows messages.
int GlobalsInputHandler(const SDL_Event* ev)
{
int c;
switch(ev->type)
{
case SDL_ACTIVEEVENT:
g_active = (ev->active.gain != 0);
return EV_PASS;
case SDL_MOUSEMOTION:
g_mouse_x = ev->motion.x;
g_mouse_y = ev->motion.y;
return EV_PASS;
case SDL_KEYDOWN:
case SDL_KEYUP:
c = ev->key.keysym.sym;
if(c < ARRAY_SIZE(g_keys))
g_keys[c] = (ev->type == SDL_KEYDOWN);
else
{
// don't complain: this happens when the hotkey system
// spoofs keys (it assigns values starting from SDLK_LAST)
//debug_warn(__func__": invalid key");
}
return EV_PASS;
case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEBUTTONUP:
c = ev->button.button;
if(c < ARRAY_SIZE(g_mouse_buttons))
g_mouse_buttons[c] = (ev->type == SDL_MOUSEBUTTONDOWN);
else
debug_warn(__func__": invalid mouse button");
return EV_PASS;
default:
return EV_PASS;
}
UNREACHABLE;
}