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forked from 0ad/0ad
0ad/source/simulation2/system
wraitii 02860690eb fix unused parameter warning.
This was SVN commit r14789.
2014-02-26 19:16:44 +00:00
..
CmpPtr.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
CmpPtr.h Avoid slightly-expensive QueryInterface() calls 2013-09-11 20:41:53 +00:00
Component.h Simplify component interface: remove explicit context parameter, use GetSimContext() instead. 2011-01-16 14:08:38 +00:00
ComponentManager.cpp Removes g_ScriptingHost and implements global to compartment 1 to 1 relation. 2014-01-04 10:14:53 +00:00
ComponentManager.h Removes g_ScriptingHost and implements global to compartment 1 to 1 relation. 2014-01-04 10:14:53 +00:00
ComponentManagerSerialization.cpp Avoid slightly-expensive QueryInterface() calls 2013-09-11 20:41:53 +00:00
Components.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ComponentTest.h fix unused parameter warning. 2014-02-26 19:16:44 +00:00
Entity.h Avoid slightly-expensive QueryInterface() calls 2013-09-11 20:41:53 +00:00
EntityMap.h Set svn:eol-style=native, fix some inconsistent line endings 2013-12-06 00:42:50 +00:00
IComponent.cpp Simplify component interface: remove explicit context parameter, use GetSimContext() instead. 2011-01-16 14:08:38 +00:00
IComponent.h Avoid slightly-expensive QueryInterface() calls 2013-09-11 20:41:53 +00:00
Interface.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
InterfaceScripted.h Give an elevation advantage to ranged units. Patch by sanderd17. Fix #1960. 2013-08-03 19:20:20 +00:00
Message.h Fix serialize/deserialize API asymmetry. 2010-09-17 17:53:26 +00:00
ParamNode.cpp Wall placement. Closes #786. 2012-05-05 19:22:22 +00:00
ParamNode.h Wall placement. Closes #786. 2012-05-05 19:22:22 +00:00
SimContext.cpp As per ticket #1707. Some minor improvements to spatial subdivision. Makes way for future changes in RangeManager. 2013-09-15 14:03:53 +00:00
SimContext.h Avoid slightly-expensive QueryInterface() calls 2013-09-11 20:41:53 +00:00