1
1
forked from 0ad/0ad
0ad/source/graphics
2011-02-03 14:36:54 +00:00
..
tests # Rewrite fog-of-war rendering. 2011-02-03 01:12:24 +00:00
Camera.cpp Fix perspective calculation in CCamera::GetScreenCoordinates. 2011-01-28 21:51:59 +00:00
Camera.h # Redesigned the camera control system. 2010-08-13 13:26:29 +00:00
CinemaTrack.cpp Fix MSVC compiler warnings (replace most M_PI with (float)M_PI) 2010-03-26 19:04:40 +00:00
CinemaTrack.h Add GPL header 2009-04-18 17:00:33 +00:00
ColladaManager.cpp Run network server in a separate thread, to minimise latency. 2010-10-31 22:00:28 +00:00
ColladaManager.h Fix #423 (Switch from CppDoc to Doxygen), based on patch from anr. 2010-07-29 15:55:41 +00:00
Color.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
Color.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
DefaultEmitter.cpp Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
DefaultEmitter.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
Frustum.cpp Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
Frustum.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
GameView.cpp # Rewrite fog-of-war rendering. 2011-02-03 01:12:24 +00:00
GameView.h # Rewrite fog-of-war rendering. 2011-02-03 01:12:24 +00:00
HFTracer.cpp Add some missing consts to arguments. 2010-07-25 14:10:46 +00:00
HFTracer.h Add some missing consts to arguments. 2010-07-25 14:10:46 +00:00
LightEnv.cpp Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
LightEnv.h move M_PI etc. to wposix.h to ensure they're always present on Windows (previously required MathUtil.h) 2010-03-20 20:54:03 +00:00
LOSTexture.cpp Windows fixes 2011-02-03 02:33:37 +00:00
LOSTexture.h Windows fixes 2011-02-03 02:33:37 +00:00
MapIO.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
MapReader.cpp Additional cleaning up of logging: removed LOG_CATEGORY macro definitions. 2010-12-05 08:50:33 +00:00
MapReader.h Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590. 2010-10-30 04:02:42 +00:00
MapWriter.cpp Use JSFastNative API in more places, for improved compatibility with future SpiderMonkey versions. 2010-10-21 19:54:59 +00:00
MapWriter.h Use JSFastNative API in more places, for improved compatibility with future SpiderMonkey versions. 2010-10-21 19:54:59 +00:00
Material.cpp # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
Material.h # Hotloading of actor XML files. 2010-06-03 01:29:43 +00:00
MaterialManager.cpp less global variables: make most uses of g_VFS explicit (required for another app that has two VFSes), g_yres is no longer required by cursor module 2010-07-04 10:15:53 +00:00
MaterialManager.h huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
MeshManager.cpp # Hotloading of actor XML files. 2010-06-03 01:29:43 +00:00
MeshManager.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
MiniPatch.cpp # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00
MiniPatch.h # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
Model.cpp Add automatic 'root' prop point when loading old PMDs 2010-11-20 20:16:06 +00:00
Model.h Add automatic 'root' prop point when loading old PMDs 2010-11-20 20:16:06 +00:00
ModelDef.cpp Add automatic 'root' prop point when loading old PMDs 2010-11-20 20:16:06 +00:00
ModelDef.h Add automatic 'root' prop point when loading old PMDs 2010-11-20 20:16:06 +00:00
ObjectBase.cpp Changed all references from old CLogger API to use the new API. Removed old API. Fixes #247 2010-12-05 08:41:55 +00:00
ObjectBase.h # Unit animation improvements. 2010-06-05 00:49:14 +00:00
ObjectEntry.cpp Add automatic 'root' prop point when loading old PMDs 2010-11-20 20:16:06 +00:00
ObjectEntry.h # Unit animation improvements. 2010-06-05 00:49:14 +00:00
ObjectManager.cpp # Hotloading of actor XML files. 2010-06-03 01:29:43 +00:00
ObjectManager.h Delete lots of obsolete unused script-interface code. 2010-08-01 20:56:34 +00:00
Overlay.h # Add on-screen health bars 2010-10-02 12:41:29 +00:00
ParticleEmitter.cpp # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
ParticleEmitter.h # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
ParticleEngine.cpp # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
ParticleEngine.h # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
Patch.cpp # Add solid black sides to the map, to hide underwater terrain. 2011-02-03 14:36:54 +00:00
Patch.h # Add solid black sides to the map, to hide underwater terrain. 2011-02-03 14:36:54 +00:00
RenderableObject.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
SColor.h Add GPL header 2009-04-18 17:00:33 +00:00
SkeletonAnim.h # Unit animation improvements. 2010-06-05 00:49:14 +00:00
SkeletonAnimDef.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
SkeletonAnimDef.h huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
SkeletonAnimManager.cpp Changed all references from old CLogger API to use the new API. Removed old API. Fixes #247 2010-12-05 08:41:55 +00:00
SkeletonAnimManager.h Fix build and tests on Linux 2009-11-06 18:35:32 +00:00
Sprite.cpp # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
Sprite.h # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
Terrain.cpp # Add solid black sides to the map, to hide underwater terrain. 2011-02-03 14:36:54 +00:00
Terrain.h Fix #554 (camera should be always inside the terrain), based on patch from markelov 2010-09-04 12:50:27 +00:00
TerrainProperties.cpp Rename CTextureManager and CTextureEntry since they are only for terrain textures 2010-09-04 21:26:52 +00:00
TerrainProperties.h # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00
TerrainTextureEntry.cpp # Fix terrain blending logic. 2011-01-29 16:31:48 +00:00
TerrainTextureEntry.h # Fix terrain blending logic. 2011-01-29 16:31:48 +00:00
TerrainTextureManager.cpp Changed all references from old CLogger API to use the new API. Removed old API. Fixes #247 2010-12-05 08:41:55 +00:00
TerrainTextureManager.h # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
Texture.h # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
TextureConverter.cpp Use slightly higher quality texture compression in archive-builder mode 2010-09-20 16:34:09 +00:00
TextureConverter.h Use slightly higher quality texture compression in archive-builder mode 2010-09-20 16:34:09 +00:00
TextureManager.cpp Handle XMB caching with the same system as texture caching. 2010-12-04 00:08:26 +00:00
TextureManager.h Use slightly higher quality texture compression in archive-builder mode 2010-09-20 16:34:09 +00:00
Unit.cpp warning fixes: mostly size_t vs. specialized API type and other type conversion. 2010-09-05 09:38:30 +00:00
Unit.h warning fixes: mostly size_t vs. specialized API type and other type conversion. 2010-09-05 09:38:30 +00:00
UnitAnimation.cpp # Initial support for formation movement. 2010-09-03 09:55:14 +00:00
UnitAnimation.h Fix actor viewer animation offsetting. 2010-06-05 22:23:28 +00:00
UnitManager.cpp Warning fixes 2010-07-29 21:04:07 +00:00
UnitManager.h Warning fixes 2010-07-29 21:04:07 +00:00