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forked from 0ad/0ad
0ad/source/renderer/VertexBufferManager.h
2009-04-18 17:51:05 +00:00

61 lines
1.8 KiB
C++

/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* Allocate and destroy CVertexBuffers
*/
#ifndef INCLUDED_VERTEXBUFFERMANAGER
#define INCLUDED_VERTEXBUFFERMANAGER
#include "VertexBuffer.h"
///////////////////////////////////////////////////////////////////////////////
// CVertexBufferManager: owner object for CVertexBuffer objects; acts as
// 'front end' for their allocation and destruction
class CVertexBufferManager
{
public:
CVertexBufferManager() {}
~CVertexBufferManager();
// Explicit shutdown of the vertex buffer subsystem
void Shutdown();
// try to allocate a buffer of given number of vertices (each of given size),
// and with the given type - return null if no free chunks available
CVertexBuffer::VBChunk* Allocate(size_t vertexSize,size_t numVertices,bool dynamic);
// return given chunk to it's owner
void Release(CVertexBuffer::VBChunk* chunk);
// empty out the batch lists of all vertex buffers
void ClearBatchIndices();
// return list of all buffers
const std::list<CVertexBuffer*>& GetBufferList() const { return m_Buffers; }
private:
// list of all known vertex buffers
std::list<CVertexBuffer*> m_Buffers;
};
extern CVertexBufferManager g_VBMan;
#endif