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forked from 0ad/0ad
0ad/source/ps
Ykkrosh d3048906cb # Unit animation improvements.
Animate props much more sensibly.
Move ammo code out of CUnit.
Move animation logic out of CModel.
Launch projectiles from the correct location.
Use entity's speeds and sounds in actor viewer.
Add -nosound option to disable audio, and allow audio by default in
Atlas.
Remove some obsolete options.

This was SVN commit r7609.
2010-06-05 00:49:14 +00:00
..
GameSetup # Unit animation improvements. 2010-06-05 00:49:14 +00:00
scripting # Delete a lot of obsolete simulation code. 2010-05-20 18:09:23 +00:00
tests Add test for network simulation message serialization. 2010-05-25 20:48:06 +00:00
XML Convert CCmpTemplateManager to use ASCII strings internally, to save memory and serialisation cost. 2010-05-25 18:17:12 +00:00
CConsole.cpp Display warnings and errors on screen for a short time (fixes #119). 2010-05-31 22:44:59 +00:00
CConsole.h # Various changes to the text rendering system. 2010-05-30 13:42:56 +00:00
CLogger.cpp Display warnings and errors on screen for a short time (fixes #119). 2010-05-31 22:44:59 +00:00
CLogger.h Display warnings and errors on screen for a short time (fixes #119). 2010-05-31 22:44:59 +00:00
ConfigDB.cpp Stop warning about missing config files. 2010-05-31 23:01:42 +00:00
ConfigDB.h huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
CStr.cpp # Add out-of-sync multiplayer checks. 2010-05-22 14:05:56 +00:00
CStr.h move M_PI etc. to wposix.h to ensure they're always present on Windows (previously required MathUtil.h) 2010-03-20 20:54:03 +00:00
DllLoader.cpp Load libraries from rpath=$ORIGIN instead of from cwd. Fixes #288 2010-03-20 20:55:54 +00:00
DllLoader.h Add GPL header 2009-04-18 17:00:33 +00:00
Errors.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
Errors.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
FileIo.cpp Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
FileIo.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
Filesystem.cpp # Hotloading of actor XML files. 2010-06-03 01:29:43 +00:00
Filesystem.h # Hotloading of actor XML files. 2010-06-03 01:29:43 +00:00
Font.cpp # Various changes to the text rendering system. 2010-05-30 13:42:56 +00:00
Font.h huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
Game.cpp MSVC warning fixes 2010-05-25 19:12:00 +00:00
Game.h # Delete a lot of obsolete simulation code. 2010-05-20 18:09:23 +00:00
GameAttributes.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
GameAttributes.h Add GPL header 2009-04-18 17:00:33 +00:00
Globals.cpp Don't scroll the game view when the mouse is outside the window 2010-01-23 20:40:15 +00:00
Globals.h Add/rename header guards 2010-02-17 23:21:49 +00:00
Hotkey.cpp # Support alt+enter to toggle fullscreen mode. Make game window resizable. 2010-06-03 19:07:59 +00:00
Hotkey.h # Support alt+enter to toggle fullscreen mode. Make game window resizable. 2010-06-03 19:07:59 +00:00
i18n.cpp wchar.h -> utf8.h (see previous change) 2010-03-01 14:55:34 +00:00
i18n.h Add/rename header guards 2010-02-17 23:21:49 +00:00
KeyName.cpp Misc. unity fixes (missing includes, undefs, and other things that could be considered generic cleanup) 2010-02-18 00:06:50 +00:00
KeyName.h Fix non-PCH builds 2010-03-28 18:21:48 +00:00
Loader.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
Loader.h Add GPL header 2009-04-18 17:00:33 +00:00
LoaderThunks.h Add/rename header guards 2010-02-17 23:21:49 +00:00
Overlay.cpp # Restructured GUI implementation 2009-12-03 20:17:22 +00:00
Overlay.h # Restructured GUI implementation 2009-12-03 20:17:22 +00:00
Parser.cpp Fix #251 (Config parser doesn't ignore comments), based on patch from Cygal 2009-08-12 15:17:35 +00:00
Parser.h Add GPL header 2009-04-18 17:00:33 +00:00
Player.cpp # Delete a lot of obsolete simulation code. 2010-05-20 18:09:23 +00:00
Player.h # Delete a lot of obsolete simulation code. 2010-05-20 18:09:23 +00:00
Profile.cpp Rewrite the clone-object-between-JS-contexts code (for GUI<->simulation interface) to be more efficient. 2010-05-05 22:36:35 +00:00
Profile.h Fix non-PCH compiles 2010-05-11 13:24:25 +00:00
ProfileViewer.cpp # Various changes to the text rendering system. 2010-05-30 13:42:56 +00:00
ProfileViewer.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
Pyrogenesis.cpp more unicode/string cleanup: 2009-11-03 22:27:25 +00:00
Pyrogenesis.h huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
Singleton.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
StringConvert.cpp Add GPL header 2009-04-18 17:00:33 +00:00
StringConvert.h Add/rename header guards 2010-02-17 23:21:49 +00:00
ThreadUtil.h Add GPL header 2009-04-18 17:00:33 +00:00
UniDoubler.h Add GPL header 2009-04-18 17:00:33 +00:00
utf16string.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
Util.cpp # Support alt+enter to toggle fullscreen mode. Make game window resizable. 2010-06-03 19:07:59 +00:00
Util.h Add/rename header guards 2010-02-17 23:21:49 +00:00
Vector2D.h Add GPL header 2009-04-18 17:00:33 +00:00
VideoMode.cpp Windows support for window resizing and fullscreen toggling. 2010-06-03 21:15:45 +00:00
VideoMode.h # Support alt+enter to toggle fullscreen mode. Make game window resizable. 2010-06-03 19:07:59 +00:00
World.cpp # Delete a lot of obsolete simulation code. 2010-05-20 18:09:23 +00:00
World.h # Delete a lot of obsolete simulation code. 2010-05-20 18:09:23 +00:00