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forked from 0ad/0ad
0ad/source/lib
Stan 0a8d382657 Fix OpenGL ES 2.0 Warnings.
This was SVN commit r26167.
2022-01-04 20:54:37 +00:00
..
adts Removes unused BitBuf added in 5b5726ed4d. 2021-05-25 19:42:06 +00:00
allocators Adds std namespace to shared_ptr usages in lib. 2021-05-22 19:32:38 +00:00
external_libraries Fix OpenGL ES 2.0 Warnings. 2022-01-04 20:54:37 +00:00
file Removes rand function usage from tests to avoid non-uniform distributions. 2021-11-25 17:57:59 +00:00
pch Fix and disable some pesky Windows warnings. 2021-02-05 12:20:06 +00:00
posix Fix compilation error on FreeBSD. MAP_NO_RESERVE was never implemented, and as such had no effect there. 2021-01-05 19:06:36 +00:00
res Add support for GL_KHR_debug in Debug Mode. 2021-12-30 15:07:17 +00:00
sysdep Remove topology.cpp. The data isn't useful to us, and it prevents some players from running the game. 2022-01-03 10:29:34 +00:00
tests Removes rand function usage from test_cache_adt. 2022-01-02 22:32:38 +00:00
tex Moves tex tests to the related folder, was forgotten to move in 63086f4e26. 2021-09-01 19:27:34 +00:00
alignment.h Enable support for powerpc64 systems. New problems with NVTT will be addressed in another diff. 2021-03-03 15:13:47 +00:00
app_hooks.cpp Removes unused/not implemented hooks from AppHooks. Refs f947fa6afe. 2021-11-29 18:21:49 +00:00
app_hooks.h Removes unused/not implemented hooks from AppHooks. Refs f947fa6afe. 2021-11-29 18:21:49 +00:00
bits.cpp Further header & precompiled cleanup, fix no-PCH builds. 2020-12-09 14:39:14 +00:00
bits.h Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
byte_order.cpp Further header & precompiled cleanup, fix no-PCH builds. 2020-12-09 14:39:14 +00:00
byte_order.h Enable support for powerpc64 systems. New problems with NVTT will be addressed in another diff. 2021-03-03 15:13:47 +00:00
code_annotation.h Removes Dehydra config macro. Introduced in 378bd89c1d. 2021-05-22 13:28:55 +00:00
code_generation.h Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
config2.h Debundle Valgrind and make it optional 2021-09-20 22:18:28 +00:00
config.h Removes Dehydra config macro. Introduced in 378bd89c1d. 2021-05-22 13:28:55 +00:00
debug_stl.cpp Further header & precompiled cleanup, fix no-PCH builds. 2020-12-09 14:39:14 +00:00
debug_stl.h Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
debug.cpp Removes unused/not implemented hooks from AppHooks. Refs f947fa6afe. 2021-11-29 18:21:49 +00:00
debug.h Reduces number of allocations during error message formatting. 2021-04-22 06:53:03 +00:00
fnv_hash.cpp Removes unused fnv_lc_hash, also file paths case sensitive so we can't use the function. 2021-11-25 16:58:04 +00:00
fnv_hash.h Removes unused fnv_lc_hash, also file paths case sensitive so we can't use the function. 2021-11-25 16:58:04 +00:00
frequency_filter.cpp Fix compiler warnings on VS 2015, refs #3439, refs #5069. 2018-03-10 09:58:53 +00:00
frequency_filter.h Adds std namespace to shared_ptr usages in lib. 2021-05-22 19:32:38 +00:00
hash.h Replace boost::unordered_map, boost::unordered_set with std::unordered_map, std::unordered_set to establish consistency. 2019-11-25 14:30:25 +00:00
input.cpp Fix console not preventing hotkeys from firing / Clean up hotkey-input conflict. 2021-04-02 14:18:20 +00:00
input.h Bump year number of files changed this year in the license headers. 2017-05-01 14:28:22 +00:00
lib_api.h Adds std namespace to shared_ptr usages in lib. 2021-05-22 19:32:38 +00:00
lib.cpp Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
lib.h Removes duplication of Clamp function. 2019-09-26 21:14:21 +00:00
module_init.cpp Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
module_init.h Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
ogl.cpp Fix OpenGL ES build after ae32055c9b. 2022-01-04 00:21:37 +00:00
ogl.h Add support for GL_KHR_debug in Debug Mode. 2021-12-30 15:07:17 +00:00
os_path.h Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
path.cpp Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
path.h Add missing files in 4942cabab5 2020-12-31 14:27:02 +00:00
precompiled.h Removes using shared_ptr to make STL usages consistent. 2021-05-23 22:01:18 +00:00
rand.cpp Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
rand.h Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
regex.cpp Further header & precompiled cleanup, fix no-PCH builds. 2020-12-09 14:39:14 +00:00
regex.h Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
secure_crt.cpp Further header & precompiled cleanup, fix no-PCH builds. 2020-12-09 14:39:14 +00:00
secure_crt.h Clean up header includes, add new forward declarations. 2020-11-21 11:20:29 +00:00
self_test.h Adds Camera test for ortho projection. 2019-06-05 19:55:37 +00:00
status.cpp Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
status.h Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
svn_revision.cpp Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
svn_revision.h Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
timer.cpp Replace CLOCK_REALTIME by CLOCK_MONOTONIC as suggested by @janwas. 2021-01-04 11:08:19 +00:00
timer.h Fix non-visual replay on Windows. Use the actual detected resolution. 2020-12-12 08:18:24 +00:00
types.h Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
utf8.cpp Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
utf8.h Further header & precompiled cleanup, fix no-PCH builds. 2020-12-09 14:39:14 +00:00
wsecure_crt.cpp Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00