elexis
1a49ccb294
Remove PSERROR codes from SetSetting (let std::map throw an out_of_range if a caller wants to Set a setting that doesn't exist without having checked with SettingExists, equal to GetSetting from92b6cdfeab
). That also simplifies std::function SetSettingWrap construct from0a7d0ecdde
to void IGUIObject::SettingChanged. Don't trigger debug_warn or exceptions in GUITooltip::ShowTooltip if the XML author specified wrong tooltip input, and dodge another dynamic_cast. Rename existing IGUIObject::SetSetting to IGUIObject::SetSettingFromString and comment that it is purposed for parsing XML files. Remove SetSetting default value, so that authors are made aware explicitly of the need to decide the function broadcasting a message, refsd87057b1c0
,719f2d7967
, ... Change const bool& SkipMessage to const bool SendMessage, so that a positive value relates to a positive action. Clean AddSettings whitespace and integer types. Differential Revision: https://code.wildfiregames.com/D2231 Tested on: gcc 9.1.0, clang 8.0.1, Jenkins Comments By: Philip on IRC on 2010-07-24 on GUIUtil being ugly, in case that one counts This was SVN commit r22796.
240 lines
6.6 KiB
C++
240 lines
6.6 KiB
C++
/* Copyright (C) 2019 Wildfire Games.
|
|
* This file is part of 0 A.D.
|
|
*
|
|
* 0 A.D. is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* 0 A.D. is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include "precompiled.h"
|
|
|
|
#include "CText.h"
|
|
|
|
#include "gui/CGUIScrollBarVertical.h"
|
|
#include "gui/GUI.h"
|
|
#include "lib/ogl.h"
|
|
|
|
CText::CText(CGUI& pGUI)
|
|
: IGUIObject(pGUI), IGUIScrollBarOwner(pGUI), IGUITextOwner(pGUI)
|
|
{
|
|
AddSetting<float>("buffer_zone");
|
|
AddSetting<CGUIString>("caption");
|
|
AddSetting<i32>("cell_id");
|
|
AddSetting<bool>("clip");
|
|
AddSetting<CStrW>("font");
|
|
AddSetting<bool>("scrollbar");
|
|
AddSetting<CStr>("scrollbar_style");
|
|
AddSetting<bool>("scroll_bottom");
|
|
AddSetting<bool>("scroll_top");
|
|
AddSetting<CGUISpriteInstance>("sprite");
|
|
AddSetting<EAlign>("text_align");
|
|
AddSetting<EVAlign>("text_valign");
|
|
AddSetting<CGUIColor>("textcolor");
|
|
AddSetting<CGUIColor>("textcolor_disabled");
|
|
AddSetting<CStrW>("tooltip");
|
|
AddSetting<CStr>("tooltip_style");
|
|
|
|
// Private settings
|
|
AddSetting<CStrW>("_icon_tooltip");
|
|
AddSetting<CStr>("_icon_tooltip_style");
|
|
|
|
//SetSetting<bool>("ghost", true, true);
|
|
SetSetting<bool>("scrollbar", false, true);
|
|
SetSetting<bool>("clip", true, true);
|
|
|
|
// Add scroll-bar
|
|
CGUIScrollBarVertical* bar = new CGUIScrollBarVertical(pGUI);
|
|
bar->SetRightAligned(true);
|
|
AddScrollBar(bar);
|
|
|
|
// Add text
|
|
AddText();
|
|
}
|
|
|
|
CText::~CText()
|
|
{
|
|
}
|
|
|
|
void CText::SetupText()
|
|
{
|
|
if (m_GeneratedTexts.empty())
|
|
return;
|
|
|
|
const bool scrollbar = GetSetting<bool>("scrollbar");
|
|
|
|
float width = m_CachedActualSize.GetWidth();
|
|
// remove scrollbar if applicable
|
|
if (scrollbar && GetScrollBar(0).GetStyle())
|
|
width -= GetScrollBar(0).GetStyle()->m_Width;
|
|
|
|
const CGUIString& caption = GetSetting<CGUIString>("caption");
|
|
const CStrW& font = GetSetting<CStrW>("font");
|
|
const float buffer_zone = GetSetting<float>("buffer_zone");
|
|
|
|
m_GeneratedTexts[0] = CGUIText(m_pGUI, caption, font, width, buffer_zone, this);
|
|
|
|
if (!scrollbar)
|
|
CalculateTextPosition(m_CachedActualSize, m_TextPos, m_GeneratedTexts[0]);
|
|
|
|
// Setup scrollbar
|
|
if (scrollbar)
|
|
{
|
|
const bool scroll_bottom = GetSetting<bool>("scroll_bottom");
|
|
const bool scroll_top = GetSetting<bool>("scroll_top");
|
|
|
|
// If we are currently scrolled to the bottom of the text,
|
|
// then add more lines of text, update the scrollbar so we
|
|
// stick to the bottom.
|
|
// (Use 1.5px delta so this triggers the first time caption is set)
|
|
bool bottom = false;
|
|
if (scroll_bottom && GetScrollBar(0).GetPos() > GetScrollBar(0).GetMaxPos() - 1.5f)
|
|
bottom = true;
|
|
|
|
GetScrollBar(0).SetScrollRange(m_GeneratedTexts[0].GetSize().cy);
|
|
GetScrollBar(0).SetScrollSpace(m_CachedActualSize.GetHeight());
|
|
|
|
GetScrollBar(0).SetX(m_CachedActualSize.right);
|
|
GetScrollBar(0).SetY(m_CachedActualSize.top);
|
|
GetScrollBar(0).SetZ(GetBufferedZ());
|
|
GetScrollBar(0).SetLength(m_CachedActualSize.bottom - m_CachedActualSize.top);
|
|
|
|
if (bottom)
|
|
GetScrollBar(0).SetPos(GetScrollBar(0).GetMaxPos());
|
|
if (scroll_top)
|
|
GetScrollBar(0).SetPos(0.0f);
|
|
}
|
|
}
|
|
|
|
void CText::HandleMessage(SGUIMessage& Message)
|
|
{
|
|
IGUIScrollBarOwner::HandleMessage(Message);
|
|
//IGUITextOwner::HandleMessage(Message); <== placed it after the switch instead!
|
|
|
|
switch (Message.type)
|
|
{
|
|
case GUIM_SETTINGS_UPDATED:
|
|
if (Message.value == "scrollbar")
|
|
SetupText();
|
|
|
|
// Update scrollbar
|
|
if (Message.value == "scrollbar_style")
|
|
{
|
|
GetScrollBar(0).SetScrollBarStyle(GetSetting<CStr>(Message.value));
|
|
SetupText();
|
|
}
|
|
|
|
break;
|
|
|
|
case GUIM_MOUSE_WHEEL_DOWN:
|
|
{
|
|
GetScrollBar(0).ScrollPlus();
|
|
// Since the scroll was changed, let's simulate a mouse movement
|
|
// to check if scrollbar now is hovered
|
|
SGUIMessage msg(GUIM_MOUSE_MOTION);
|
|
HandleMessage(msg);
|
|
break;
|
|
}
|
|
case GUIM_MOUSE_WHEEL_UP:
|
|
{
|
|
GetScrollBar(0).ScrollMinus();
|
|
// Since the scroll was changed, let's simulate a mouse movement
|
|
// to check if scrollbar now is hovered
|
|
SGUIMessage msg(GUIM_MOUSE_MOTION);
|
|
HandleMessage(msg);
|
|
break;
|
|
}
|
|
case GUIM_LOAD:
|
|
{
|
|
GetScrollBar(0).SetX(m_CachedActualSize.right);
|
|
GetScrollBar(0).SetY(m_CachedActualSize.top);
|
|
GetScrollBar(0).SetZ(GetBufferedZ());
|
|
GetScrollBar(0).SetLength(m_CachedActualSize.bottom - m_CachedActualSize.top);
|
|
GetScrollBar(0).SetScrollBarStyle(GetSetting<CStr>("scrollbar_style"));
|
|
break;
|
|
}
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
IGUITextOwner::HandleMessage(Message);
|
|
}
|
|
|
|
void CText::Draw()
|
|
{
|
|
float bz = GetBufferedZ();
|
|
|
|
const bool scrollbar = GetSetting<bool>("scrollbar");
|
|
|
|
if (scrollbar)
|
|
IGUIScrollBarOwner::Draw();
|
|
|
|
CGUISpriteInstance& sprite = GetSetting<CGUISpriteInstance>("sprite");
|
|
const int cell_id = GetSetting<i32>("cell_id");
|
|
const bool clip = GetSetting<bool>("clip");
|
|
|
|
m_pGUI.DrawSprite(sprite, cell_id, bz, m_CachedActualSize);
|
|
|
|
float scroll = 0.f;
|
|
if (scrollbar)
|
|
scroll = GetScrollBar(0).GetPos();
|
|
|
|
// Clipping area (we'll have to subtract the scrollbar)
|
|
CRect cliparea;
|
|
if (clip)
|
|
{
|
|
cliparea = m_CachedActualSize;
|
|
|
|
if (scrollbar)
|
|
{
|
|
// subtract scrollbar from cliparea
|
|
if (cliparea.right > GetScrollBar(0).GetOuterRect().left &&
|
|
cliparea.right <= GetScrollBar(0).GetOuterRect().right)
|
|
cliparea.right = GetScrollBar(0).GetOuterRect().left;
|
|
|
|
if (cliparea.left >= GetScrollBar(0).GetOuterRect().left &&
|
|
cliparea.left < GetScrollBar(0).GetOuterRect().right)
|
|
cliparea.left = GetScrollBar(0).GetOuterRect().right;
|
|
}
|
|
}
|
|
|
|
const bool enabled = GetSetting<bool>("enabled");
|
|
const CGUIColor& color = GetSetting<CGUIColor>(enabled ? "textcolor" : "textcolor_disabled");
|
|
|
|
if (scrollbar)
|
|
DrawText(0, color, m_CachedActualSize.TopLeft() - CPos(0.f, scroll), bz + 0.1f, cliparea);
|
|
else
|
|
DrawText(0, color, m_TextPos, bz + 0.1f, cliparea);
|
|
}
|
|
|
|
bool CText::MouseOverIcon()
|
|
{
|
|
for (const CGUIText& guitext : m_GeneratedTexts)
|
|
for (const CGUIText::SSpriteCall& spritecall : guitext.GetSpriteCalls())
|
|
{
|
|
// Check mouse over sprite
|
|
if (!spritecall.m_Area.PointInside(m_pGUI.GetMousePos() - m_CachedActualSize.TopLeft()))
|
|
continue;
|
|
|
|
// If tooltip exists, set the property
|
|
if (!spritecall.m_Tooltip.empty())
|
|
{
|
|
SetSettingFromString("_icon_tooltip_style", spritecall.m_TooltipStyle, true);
|
|
SetSettingFromString("_icon_tooltip", spritecall.m_Tooltip, true);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|