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forked from 0ad/0ad
0ad/source/gui/IGUIScrollBar.cpp
elexis e1014aad3b Use CGUI& instead of CGUI* so that the 50+ users stop wondering whether or not that is null and can't even be mistaken to add redundant null checks preemptively.
Remove the remaining of such checks after d3e56f0f57 removed 21 of them
already.
2c47fbd66a initialized the pointer at construction time rather than at
random conditional events later.

Differential Revision: https://code.wildfiregames.com/D2205
Comments By: Vladislav, wraitii
Tested on: gcc 9.1.0, clang 8.0.1

This was SVN commit r22741.
2019-08-21 10:12:33 +00:00

189 lines
4.4 KiB
C++

/* Copyright (C) 2019 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "GUI.h"
#include "maths/MathUtil.h"
IGUIScrollBar::IGUIScrollBar(CGUI& pGUI)
: m_pGUI(pGUI),
m_pStyle(NULL),
m_X(300.f), m_Y(300.f),
m_ScrollRange(1.f), m_ScrollSpace(0.f), // MaxPos: not 0, due to division.
m_Length(200.f), m_Width(20.f),
m_BarSize(0.f), m_Pos(0.f),
m_ButtonPlusPressed(false),
m_ButtonMinusPressed(false),
m_ButtonPlusHovered(false),
m_ButtonMinusHovered(false),
m_BarHovered(false),
m_BarPressed(false)
{
}
IGUIScrollBar::~IGUIScrollBar()
{
}
void IGUIScrollBar::SetupBarSize()
{
if (!GetStyle())
return;
float min = GetStyle()->m_MinimumBarSize;
float max = GetStyle()->m_MaximumBarSize;
float length = m_Length;
// Check for edge buttons
if (GetStyle()->m_UseEdgeButtons)
length -= GetStyle()->m_Width * 2.f;
// Check min and max are valid
if (min > length)
min = 0.f;
if (max < min)
max = length;
// Clamp size to not exceed a minimum or maximum.
m_BarSize = clamp(length * std::min((float)m_ScrollSpace / (float)m_ScrollRange, 1.f), min, max);
}
const SGUIScrollBarStyle* IGUIScrollBar::GetStyle() const
{
if (!m_pHostObject)
return NULL;
return m_pHostObject->GetScrollBarStyle(m_ScrollBarStyle);
}
void IGUIScrollBar::UpdatePosBoundaries()
{
if (m_Pos < 0.f ||
m_ScrollRange < m_ScrollSpace) // <= scrolling not applicable
m_Pos = 0.f;
else if (m_Pos > GetMaxPos())
m_Pos = GetMaxPos();
}
void IGUIScrollBar::HandleMessage(SGUIMessage& Message)
{
switch (Message.type)
{
case GUIM_MOUSE_MOTION:
{
// TODO Gee: Optimizations needed!
const CPos& mouse = m_pGUI.GetMousePos();
// If bar is being dragged
if (m_BarPressed)
{
SetPosFromMousePos(mouse);
UpdatePosBoundaries();
}
// check if components are being hovered
m_BarHovered = GetBarRect().PointInside(mouse);
m_ButtonMinusHovered = HoveringButtonMinus(mouse);
m_ButtonPlusHovered = HoveringButtonPlus(mouse);
if (!m_ButtonMinusHovered)
m_ButtonMinusPressed = false;
if (!m_ButtonPlusHovered)
m_ButtonPlusPressed = false;
break;
}
case GUIM_MOUSE_PRESS_LEFT:
{
if (!m_pHostObject)
break;
const CPos& mouse = m_pGUI.GetMousePos();
// if bar is pressed
if (GetBarRect().PointInside(mouse))
{
m_BarPressed = true;
m_BarPressedAtPos = mouse;
m_PosWhenPressed = m_Pos;
}
// if button-minus is pressed
else if (m_ButtonMinusHovered)
{
m_ButtonMinusPressed = true;
ScrollMinus();
}
// if button-plus is pressed
else if (m_ButtonPlusHovered)
{
m_ButtonPlusPressed = true;
ScrollPlus();
}
// Pressing the background of the bar, to scroll
// notice the if-sentence alone does not admit that,
// it must be after the above if/elses
else
{
if (GetOuterRect().PointInside(mouse))
{
// Scroll plus or minus a lot, this might change, it doesn't
// have to be fancy though.
if (mouse.y < GetBarRect().top)
ScrollMinusPlenty();
else
ScrollPlusPlenty();
// Simulate mouse movement to see if bar now is hovered
SGUIMessage msg(GUIM_MOUSE_MOTION);
HandleMessage(msg);
}
}
break;
}
case GUIM_MOUSE_RELEASE_LEFT:
m_ButtonMinusPressed = false;
m_ButtonPlusPressed = false;
break;
case GUIM_MOUSE_WHEEL_UP:
{
ScrollMinus();
// Since the scroll was changed, let's simulate a mouse movement
// to check if scrollbar now is hovered
SGUIMessage msg(GUIM_MOUSE_MOTION);
HandleMessage(msg);
break;
}
case GUIM_MOUSE_WHEEL_DOWN:
{
ScrollPlus();
// Since the scroll was changed, let's simulate a mouse movement
// to check if scrollbar now is hovered
SGUIMessage msg(GUIM_MOUSE_MOTION);
HandleMessage(msg);
break;
}
default:
break;
}
}