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forked from 0ad/0ad
0ad/source/simulation2/system
wraitii 0f60bf3a97 Split off Object-related functions from ScriptInterface
Follows 34b1920e7b.

This splits off the object-related functions, such as
[Set/Get/Has]Property, CreateObject, CreateArray, FreezeObject.

It also puts the definitions in the header itself, which might end up
with faster code here & there, though perhaps slower compilation time
(somewhat doubtful since we already included most things anyways).

Differential Revision: https://code.wildfiregames.com/D3956
This was SVN commit r25430.
2021-05-13 17:23:52 +00:00
..
CmpPtr.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
CmpPtr.h Replace use of safe bool by explicit bool operator. 2015-01-25 03:11:24 +00:00
Component.h ParamNode: switch to utf8, ToXML -> ToXMLString, test tweak, PCH tweak 2021-04-11 09:23:10 +00:00
ComponentManager.cpp Split off Object-related functions from ScriptInterface 2021-05-13 17:23:52 +00:00
ComponentManager.h Introduce C++ templates replacements for DEFINE_INTERFACE_X and RegisterFunction macros 2021-03-01 20:52:24 +00:00
ComponentManagerSerialization.cpp Further header & precompiled cleanup, fix no-PCH builds. 2020-12-09 14:39:14 +00:00
Components.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ComponentTest.h Clean up header includes, add new forward declarations. 2020-11-21 11:20:29 +00:00
DynamicSubscription.cpp Convert debug_printf to take UTF-8 strings instead of wchar_t. 2015-02-14 01:45:13 +00:00
DynamicSubscription.h Further header & precompiled cleanup, fix no-PCH builds. 2020-12-09 14:39:14 +00:00
Entity.h Replace deprecated jsval with JS::Value. 2017-08-28 10:27:36 +00:00
EntityMap.h Use templates to replace explicit serialization helpers. 2020-12-19 09:10:37 +00:00
IComponent.cpp Further header & precompiled cleanup, fix no-PCH builds. 2020-12-09 14:39:14 +00:00
IComponent.h Clean up header includes, add new forward declarations. 2020-11-21 11:20:29 +00:00
Interface.h Pass ScriptInterface as a const ref where possible. 2017-08-24 00:32:42 +00:00
InterfaceScripted.h Split JS conversions from ScriptInterface. 2021-05-13 09:43:33 +00:00
LocalTurnManager.cpp Increase MP Command delay to 4 turns, decrease MP turns to 200ms. 2021-03-03 21:02:57 +00:00
LocalTurnManager.h Add an interface for Reinforcement Learning. 2020-08-01 10:52:59 +00:00
Message.h Remove DefPersistentRooted and unneeded includes. 2020-11-12 08:24:30 +00:00
ParamNode.cpp XMB Improvements, parse JS into XMB, make strings more efficient. 2021-05-04 13:02:34 +00:00
ParamNode.h XMB Improvements, parse JS into XMB, make strings more efficient. 2021-05-04 13:02:34 +00:00
ReplayTurnManager.cpp Split JS conversions from ScriptInterface. 2021-05-13 09:43:33 +00:00
ReplayTurnManager.h Remember OOS on a per-client basis. 2021-03-31 15:55:19 +00:00
SimContext.cpp Simulation context cleanup, refs #3991, #3168. 2016-05-19 19:42:07 +00:00
SimContext.h Simulation context cleanup, refs #3991, #3168. 2016-05-19 19:42:07 +00:00
TurnManager.cpp Split off Object-related functions from ScriptInterface 2021-05-13 17:23:52 +00:00
TurnManager.h Fix Profiler1 "time per turn". 2021-05-06 16:49:34 +00:00