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forked from 0ad/0ad
0ad/source/ps/GameSetup
2013-02-22 07:32:22 +00:00
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tests Fix test 2011-05-07 00:14:17 +00:00
Atlas.cpp Add basic help page into the main menu. 2010-07-07 21:47:31 +00:00
Atlas.h Add basic help page into the main menu. 2010-07-07 21:47:31 +00:00
CmdLineArgs.cpp fix self-test and map load on Windows (avoid mixing dir separators). 2011-05-06 18:45:30 +00:00
CmdLineArgs.h Path now goes to some trouble to prevent mixing / and \ slashes (causes trouble when hotloading, and some Windows APIs can't handle it, either) 2011-05-04 12:16:51 +00:00
Config.cpp New Year's clean-up. 2013-01-01 18:33:53 +00:00
Config.h Save last multiplayer server. Based on patch by Aurium. Fixes #1778. 2012-12-25 22:49:18 +00:00
GameSetup.cpp Render initial game view during loading screen, to begin loading assets and eliminate ugly terrain blending artifacts. Refs #1663 2013-02-22 07:32:22 +00:00
GameSetup.h Handle map loading errors in autostart and normal setup modes. Adds TODOs for Atlas and Replay modes. See #764. 2011-04-07 02:32:16 +00:00
HWDetect.cpp Add Clang detection and add BSD to the collected stats. 2013-01-23 16:01:17 +00:00
HWDetect.h Add script-based system for doing messy stuff based on system configuration. 2010-11-20 19:46:49 +00:00
Paths.cpp Fix MSVC warning. Refs #1838. 2013-02-21 19:59:39 +00:00
Paths.h Updates data paths on OS X and Windows. On OS X only write to locations inside ~/Library. On Windows make the distinction between local and roaming appdata, and use folder inside My Documents for user-created data. Fixes #1145. 2012-03-22 00:23:31 +00:00