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forked from 0ad/0ad
0ad/source/simulation2/system
Ykkrosh 11a20e1bcf # Handle terrain passability and movement costs in pathfinder.
Simplify terrain code (remove Handle indirection).
Delete unused terrain properties.

This was SVN commit r7590.
2010-05-27 23:31:03 +00:00
..
CmpPtr.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
CmpPtr.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
Component.h # Add documentation of the entity template XML file format. 2010-04-23 16:09:03 +00:00
ComponentManager.cpp Convert CCmpTemplateManager to use ASCII strings internally, to save memory and serialisation cost. 2010-05-25 18:17:12 +00:00
ComponentManager.h Make Math.random() more deterministic 2010-05-22 00:38:33 +00:00
ComponentManagerSerialization.cpp VC2005 build fix 2010-05-22 23:12:12 +00:00
Components.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ComponentTest.h # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00
Entity.h # Object creation in Atlas with new simulation system 2010-01-14 20:36:29 +00:00
IComponent.cpp # Initial support for automatic validation of entity template XML. 2010-04-09 19:02:39 +00:00
IComponent.h Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts. 2010-05-01 09:48:39 +00:00
Interface.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
InterfaceScripted.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
Message.h Minor bug fixes 2010-03-29 10:22:34 +00:00
ParamNode.cpp # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00
ParamNode.h # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00
SimContext.cpp Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts. 2010-05-01 09:48:39 +00:00
SimContext.h Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts. 2010-05-01 09:48:39 +00:00