1
1
forked from 0ad/0ad
0ad/source/ps/Loader.cpp
bb 157c6af18e Make the space in 0 A.D. non-breaking throughout the codebase.
Avoid cases of filenames
Update years in terms and other legal(ish) documents
Don't update years in license headers, since change is not meaningful

Will add linter rule in seperate commit

Happy recompiling everyone!

Original Patch By: Nescio
Comment By: Gallaecio
Differential Revision: D2620
This was SVN commit r27786.
2023-07-27 20:54:46 +00:00

322 lines
10 KiB
C++

/* Copyright (C) 2023 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
// FIFO queue of load 'functors' with time limit; enables displaying
// load progress without resorting to threads (complicated).
#include "precompiled.h"
#include <deque>
#include <numeric>
#include "lib/timer.h"
#include "CStr.h"
#include "Loader.h"
// set by LDR_EndRegistering; may be 0 during development when
// estimated task durations haven't yet been set.
static double total_estimated_duration;
// total time spent loading so far, set by LDR_ProgressiveLoad.
// we need a persistent counter so it can be reset after each load.
// this also accumulates less errors than:
// progress += task_estimated / total_estimated.
static double estimated_duration_tally;
// needed for report of how long each individual task took.
static double task_elapsed_time;
// main purpose is to indicate whether a load is in progress, so that
// LDR_ProgressiveLoad can return 0 iff loading just completed.
// the REGISTERING state allows us to detect 2 simultaneous loads (bogus);
// FIRST_LOAD is used to skip the first timeslice (see LDR_ProgressiveLoad).
static enum
{
IDLE,
REGISTERING,
FIRST_LOAD,
LOADING
}
state = IDLE;
// holds all state for one load request; stored in queue.
struct LoadRequest
{
// member documentation is in LDR_Register (avoid duplication).
LoadFunc func;
// Translatable string shown to the player.
CStrW description;
int estimated_duration_ms;
// LDR_Register gets these as parameters; pack everything together.
LoadRequest(LoadFunc func_, const wchar_t* desc_, int ms_)
: func(func_), description(desc_), estimated_duration_ms(ms_)
{
}
};
typedef std::deque<LoadRequest> LoadRequests;
static LoadRequests load_requests;
// Returns true if the return code indicates that the `LoadRequest` didn't
// finish and should be reinvoked in the next frame.
static bool ldr_was_interrupted(const int ret)
{
return 0 < ret && ret <= 100;
}
// call before starting to register load requests.
// this routine is provided so we can prevent 2 simultaneous load operations,
// which is bogus. that can happen by clicking the load button quickly,
// or issuing via console while already loading.
void LDR_BeginRegistering()
{
ENSURE(state == IDLE);
state = REGISTERING;
load_requests.clear();
}
// register a task (later processed in FIFO order).
// <func>: function that will perform the actual work; see LoadFunc.
// <param>: (optional) parameter/persistent state.
// <description>: user-visible description of the current task, e.g.
// "Loading Textures".
// <estimated_duration_ms>: used to calculate progress, and when checking
// whether there is enough of the time budget left to process this task
// (reduces timeslice overruns, making the main loop more responsive).
void LDR_Register(LoadFunc func, const wchar_t* description, int estimatedDurationMs)
{
ENSURE(state == REGISTERING); // must be called between LDR_(Begin|End)Register
load_requests.emplace_back(std::move(func), description, estimatedDurationMs);
}
// call when finished registering tasks; subsequent calls to
// LDR_ProgressiveLoad will then work off the queued entries.
void LDR_EndRegistering()
{
ENSURE(state == REGISTERING);
ENSURE(!load_requests.empty());
state = FIRST_LOAD;
estimated_duration_tally = 0.0;
task_elapsed_time = 0.0;
total_estimated_duration = std::accumulate(load_requests.begin(), load_requests.end(), 0.0,
[](double partial_result, const LoadRequest& lr) -> double { return partial_result + lr.estimated_duration_ms * 1e-3; });
}
// immediately cancel this load; no further tasks will be processed.
// used to abort loading upon user request or failure.
// note: no special notification will be returned by LDR_ProgressiveLoad.
void LDR_Cancel()
{
// the queue doesn't need to be emptied now; that'll happen during the
// next LDR_StartRegistering. for now, it is sufficient to set the
// state, so that LDR_ProgressiveLoad is a no-op.
state = IDLE;
}
// helper routine for LDR_ProgressiveLoad.
// tries to prevent starting a long task when at the end of a timeslice.
static bool HaveTimeForNextTask(double time_left, double time_budget, int estimated_duration_ms)
{
// have already exceeded our time budget
if(time_left <= 0.0)
return false;
// we haven't started a request yet this timeslice. start it even if
// it's longer than time_budget to make sure there is progress.
if(time_left == time_budget)
return true;
// check next task length. we want a lengthy task to happen in its own
// timeslice so that its description is displayed beforehand.
const double estimated_duration = estimated_duration_ms*1e-3;
if(time_left+estimated_duration > time_budget*1.20)
return false;
return true;
}
// process as many of the queued tasks as possible within <time_budget> [s].
// if a task is lengthy, the budget may be exceeded. call from the main loop.
//
// passes back a description of the next task that will be undertaken
// ("" if finished) and the current progress value.
//
// return semantics:
// - if the final load task just completed, return INFO::ALL_COMPLETE.
// - if loading is in progress but didn't finish, return ERR::TIMED_OUT.
// - if not currently loading (no-op), return 0.
// - any other value indicates a failure; the request has been de-queued.
//
// string interface rationale: for better interoperability, we avoid C++
// std::wstring and PS CStr. since the registered description may not be
// persistent, we can't just store a pointer. returning a pointer to
// our copy of the description doesn't work either, since it's freed when
// the request is de-queued. that leaves writing into caller's buffer.
Status LDR_ProgressiveLoad(double time_budget, wchar_t* description, size_t max_chars, int* progress_percent)
{
Status ret; // single exit; this is returned
double progress = 0.0; // used to set progress_percent
double time_left = time_budget;
// don't do any work the first time around so that a graphics update
// happens before the first (probably lengthy) timeslice.
if(state == FIRST_LOAD)
{
state = LOADING;
ret = ERR::TIMED_OUT; // make caller think we did something
// progress already set to 0.0; that'll be passed back.
goto done;
}
// we're called unconditionally from the main loop, so this isn't
// an error; there is just nothing to do.
if(state != LOADING)
return INFO::OK;
while(!load_requests.empty())
{
// get next task; abort if there's not enough time left for it.
const LoadRequest& lr = load_requests.front();
const double estimated_duration = lr.estimated_duration_ms*1e-3;
if(!HaveTimeForNextTask(time_left, time_budget, lr.estimated_duration_ms))
{
ret = ERR::TIMED_OUT;
goto done;
}
// call this task's function and bill elapsed time.
const double t0 = timer_Time();
const int status = lr.func(time_left);
const bool timed_out = ldr_was_interrupted(status);
const double elapsed_time = timer_Time() - t0;
time_left -= elapsed_time;
task_elapsed_time += elapsed_time;
// either finished entirely, or failed => remove from queue.
if(!timed_out)
{
debug_printf("LOADER| completed %s in %g ms; estimate was %g ms\n", utf8_from_wstring(lr.description).c_str(), task_elapsed_time*1e3, estimated_duration*1e3);
task_elapsed_time = 0.0;
estimated_duration_tally += estimated_duration;
load_requests.pop_front();
}
// calculate progress (only possible if estimates have been given)
if(total_estimated_duration != 0.0)
{
double current_estimate = estimated_duration_tally;
// function interrupted itself; add its estimated progress.
// note: monotonicity is guaranteed since we never add more than
// its estimated_duration_ms.
if(timed_out)
current_estimate += estimated_duration * status/100.0;
progress = current_estimate / total_estimated_duration;
}
// do we need to continue?
// .. function interrupted itself, i.e. timed out; abort.
if(timed_out)
{
ret = ERR::TIMED_OUT;
goto done;
}
// .. failed; abort. loading will continue when we're called in
// the next iteration of the main loop.
// rationale: bail immediately instead of remembering the first
// error that came up so we can report all errors that happen.
else if(status < 0)
{
ret = (Status)status;
goto done;
}
// .. function called LDR_Cancel; abort. return OK since this is an
// intentional cancellation, not an error.
else if(state != LOADING)
{
ret = INFO::OK;
goto done;
}
// .. succeeded; continue and process next queued task.
}
// queue is empty, we just finished.
state = IDLE;
ret = INFO::ALL_COMPLETE;
// set output params (there are several return points above)
done:
*progress_percent = (int)(progress * 100.0);
ENSURE(0 <= *progress_percent && *progress_percent <= 100);
// we want the next task, instead of what just completed:
// it will be displayed during the next load phase.
const wchar_t* new_description = L""; // assume finished
if(!load_requests.empty())
new_description = load_requests.front().description.c_str();
wcscpy_s(description, max_chars, new_description);
debug_printf("LOADER| returning; desc=%s progress=%d\n", utf8_from_wstring(description).c_str(), *progress_percent);
return ret;
}
// immediately process all queued load requests.
// returns 0 on success or a negative error code.
Status LDR_NonprogressiveLoad()
{
const double time_budget = 100.0;
// large enough so that individual functions won't time out
// (that'd waste time).
wchar_t description[100];
int progress_percent;
for(;;)
{
Status ret = LDR_ProgressiveLoad(time_budget, description, ARRAY_SIZE(description), &progress_percent);
switch(ret)
{
case INFO::OK:
debug_warn(L"No load in progress");
return INFO::OK;
case INFO::ALL_COMPLETE:
return INFO::OK;
case ERR::TIMED_OUT:
break; // continue loading
default:
WARN_RETURN_STATUS_IF_ERR(ret); // failed; complain
}
}
}