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forked from 0ad/0ad
0ad/source/gui/GUIStringConversions.cpp
bb 157c6af18e Make the space in 0 A.D. non-breaking throughout the codebase.
Avoid cases of filenames
Update years in terms and other legal(ish) documents
Don't update years in license headers, since change is not meaningful

Will add linter rule in seperate commit

Happy recompiling everyone!

Original Patch By: Nescio
Comment By: Gallaecio
Differential Revision: D2620
This was SVN commit r27786.
2023-07-27 20:54:46 +00:00

247 lines
5.9 KiB
C++

/* Copyright (C) 2021 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "gui/CGUI.h"
#include "gui/SettingTypes/CGUIString.h"
#include "ps/CLogger.h"
class CGUIList;
class CGUISeries;
template <>
bool CGUI::ParseString<bool>(const CGUI* UNUSED(pGUI), const CStrW& Value, bool& Output)
{
if (Value == L"true")
Output = true;
else if (Value == L"false")
Output = false;
else
return false;
return true;
}
template <>
bool CGUI::ParseString<i32>(const CGUI* UNUSED(pGUI), const CStrW& Value, int& Output)
{
Output = Value.ToInt();
return true;
}
template <>
bool CGUI::ParseString<u32>(const CGUI* UNUSED(pGUI), const CStrW& Value, u32& Output)
{
Output = Value.ToUInt();
return true;
}
template <>
bool CGUI::ParseString<float>(const CGUI* UNUSED(pGUI), const CStrW& Value, float& Output)
{
Output = Value.ToFloat();
return true;
}
template <>
bool CGUI::ParseString<CRect>(const CGUI* UNUSED(pGUI), const CStrW& Value, CRect& Output)
{
const unsigned int NUM_COORDS = 4;
float coords[NUM_COORDS];
std::wstringstream stream;
stream.str(Value);
// Parse each coordinate
for (unsigned int i = 0; i < NUM_COORDS; ++i)
{
if (stream.eof())
{
LOGWARNING("Too few CRect parameters (min %i). Your input: '%s'", NUM_COORDS, Value.ToUTF8().c_str());
return false;
}
stream >> coords[i];
if ((stream.rdstate() & std::wstringstream::failbit) != 0)
{
LOGWARNING("Unable to parse CRect parameters. Your input: '%s'", Value.ToUTF8().c_str());
return false;
}
}
if (!stream.eof())
{
LOGWARNING("Too many CRect parameters (max %i). Your input: '%s'", NUM_COORDS, Value.ToUTF8().c_str());
return false;
}
// Finally the rectangle values
Output = CRect(coords[0], coords[1], coords[2], coords[3]);
return true;
}
template <>
bool CGUI::ParseString<CGUISize>(const CGUI* UNUSED(pGUI), const CStrW& Value, CGUISize& Output)
{
return Output.FromString(Value.ToUTF8());
}
template <>
bool CGUI::ParseString<CGUIColor>(const CGUI* pGUI, const CStrW& Value, CGUIColor& Output)
{
return Output.ParseString(*pGUI, Value.ToUTF8());
}
template <>
bool CGUI::ParseString<CSize2D>(const CGUI* UNUSED(pGUI), const CStrW& Value, CSize2D& Output)
{
const unsigned int NUM_COORDS = 2;
float coords[NUM_COORDS];
std::wstringstream stream;
stream.str(Value);
// Parse each coordinate
for (unsigned int i = 0; i < NUM_COORDS; ++i)
{
if (stream.eof())
{
LOGWARNING("Too few CSize2D parameters (min %i). Your input: '%s'", NUM_COORDS, Value.ToUTF8().c_str());
return false;
}
stream >> coords[i];
if ((stream.rdstate() & std::wstringstream::failbit) != 0)
{
LOGWARNING("Unable to parse CSize2D parameters. Your input: '%s'", Value.ToUTF8().c_str());
return false;
}
}
Output.Width = coords[0];
Output.Height = coords[1];
if (!stream.eof())
{
LOGWARNING("Too many CSize2D parameters (max %i). Your input: '%s'", NUM_COORDS, Value.ToUTF8().c_str());
return false;
}
return true;
}
template <>
bool CGUI::ParseString<CVector2D>(const CGUI* UNUSED(pGUI), const CStrW& Value, CVector2D& Output)
{
const unsigned int NUM_COORDS = 2;
float coords[NUM_COORDS];
std::wstringstream stream;
stream.str(Value);
// Parse each coordinate
for (unsigned int i = 0; i < NUM_COORDS; ++i)
{
if (stream.eof())
{
LOGWARNING("Too few CVector2D parameters (min %i). Your input: '%s'", NUM_COORDS, Value.ToUTF8().c_str());
return false;
}
stream >> coords[i];
if ((stream.rdstate() & std::wstringstream::failbit) != 0)
{
LOGWARNING("Unable to parse CVector2D parameters. Your input: '%s'", Value.ToUTF8().c_str());
return false;
}
}
Output.X = coords[0];
Output.Y = coords[1];
if (!stream.eof())
{
LOGWARNING("Too many CVector2D parameters (max %i). Your input: '%s'", NUM_COORDS, Value.ToUTF8().c_str());
return false;
}
return true;
}
template <>
bool CGUI::ParseString<EAlign>(const CGUI* UNUSED(pGUI), const CStrW& Value, EAlign& Output)
{
if (Value == L"left")
Output = EAlign::LEFT;
else if (Value == L"center")
Output = EAlign::CENTER;
else if (Value == L"right")
Output = EAlign::RIGHT;
else
return false;
return true;
}
template <>
bool CGUI::ParseString<EVAlign>(const CGUI* UNUSED(pGUI), const CStrW& Value, EVAlign& Output)
{
if (Value == L"top")
Output = EVAlign::TOP;
else if (Value == L"center")
Output = EVAlign::CENTER;
else if (Value == L"bottom")
Output = EVAlign::BOTTOM;
else
return false;
return true;
}
template <>
bool CGUI::ParseString<CGUIString>(const CGUI* UNUSED(pGUI), const CStrW& Value, CGUIString& Output)
{
Output.SetValue(Value);
return true;
}
template <>
bool CGUI::ParseString<CStr>(const CGUI* UNUSED(pGUI), const CStrW& Value, CStr& Output)
{
Output = Value.ToUTF8();
return true;
}
template <>
bool CGUI::ParseString<CStrW>(const CGUI* UNUSED(pGUI), const CStrW& Value, CStrW& Output)
{
Output = Value;
return true;
}
template <>
bool CGUI::ParseString<CGUISpriteInstance>(const CGUI* UNUSED(pGUI), const CStrW& Value, CGUISpriteInstance& Output)
{
Output = CGUISpriteInstance(Value.ToUTF8());
return true;
}
template <>
bool CGUI::ParseString<CGUISeries>(const CGUI* UNUSED(pGUI), const CStrW& UNUSED(Value), CGUISeries& UNUSED(Output))
{
return false;
}
template <>
bool CGUI::ParseString<CGUIList>(const CGUI* UNUSED(pGUI), const CStrW& UNUSED(Value), CGUIList& UNUSED(Output))
{
return false;
}