1
1
forked from 0ad/0ad
0ad/source/renderer
2023-11-07 21:43:52 +00:00
..
backend Moves single descriptor set binding management for Vulkan to a separate class. 2023-11-07 21:43:52 +00:00
scripting Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
AlphaMapCalculator.cpp Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
AlphaMapCalculator.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
BlendShapes.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
DebugRenderer.cpp Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
DebugRenderer.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
DecalRData.cpp Moves CVertexBufferManager from global scope to CRenderer. 2023-10-28 21:01:22 +00:00
DecalRData.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
HWLightingModelRenderer.cpp Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
HWLightingModelRenderer.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
InstancingModelRenderer.cpp Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
InstancingModelRenderer.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
MikktspaceWrap.cpp Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
MikktspaceWrap.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
ModelRenderer.cpp Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
ModelRenderer.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
ModelVertexRenderer.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
OverlayRenderer.cpp Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
OverlayRenderer.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
ParticleRenderer.cpp Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
ParticleRenderer.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
PatchRData.cpp Moves CVertexBufferManager from global scope to CRenderer. 2023-10-28 21:01:22 +00:00
PatchRData.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
PostprocManager.cpp Avoids creating a post-processing blur texture with zero size. 2023-09-04 18:08:00 +00:00
PostprocManager.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
Renderer.cpp Moves CVertexBufferManager from global scope to CRenderer. 2023-10-28 21:01:22 +00:00
Renderer.h Moves CVertexBufferManager from global scope to CRenderer. 2023-10-28 21:01:22 +00:00
RenderingOptions.cpp Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
RenderingOptions.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
RenderModifiers.cpp Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
RenderModifiers.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
Scene.cpp Refactors models and materials, part 2, replaces raw pointer by unique_ptr and adds test. 2023-09-21 19:00:28 +00:00
Scene.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
SceneRenderer.cpp Moves model flags to ModelAbstract. 2023-10-09 18:37:56 +00:00
SceneRenderer.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
ShadowMap.cpp Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
ShadowMap.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
SilhouetteRenderer.cpp Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
SilhouetteRenderer.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
SkyManager.cpp Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
SkyManager.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
TerrainOverlay.cpp Return CTerrain and CUnitManager references from CWorld instead of pointers 2023-09-26 20:10:40 +00:00
TerrainOverlay.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
TerrainRenderer.cpp Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
TerrainRenderer.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
TexturedLineRData.cpp Moves CVertexBufferManager from global scope to CRenderer. 2023-10-28 21:01:22 +00:00
TexturedLineRData.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
TimeManager.cpp Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
TimeManager.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
VertexArray.cpp Moves CVertexBufferManager from global scope to CRenderer. 2023-10-28 21:01:22 +00:00
VertexArray.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
VertexBuffer.cpp Moves CVertexBufferManager from global scope to CRenderer. 2023-10-28 21:01:22 +00:00
VertexBuffer.h Moves CVertexBufferManager from global scope to CRenderer. 2023-10-28 21:01:22 +00:00
VertexBufferManager.cpp Moves CVertexBufferManager from global scope to CRenderer. 2023-10-28 21:01:22 +00:00
VertexBufferManager.h Moves CVertexBufferManager from global scope to CRenderer. 2023-10-28 21:01:22 +00:00
WaterManager.cpp Moves CVertexBufferManager from global scope to CRenderer. 2023-10-28 21:01:22 +00:00
WaterManager.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00