1
1
forked from 0ad/0ad
0ad/source/ps/GameSetup/Paths.h
bb 157c6af18e Make the space in 0 A.D. non-breaking throughout the codebase.
Avoid cases of filenames
Update years in terms and other legal(ish) documents
Don't update years in license headers, since change is not meaningful

Will add linter rule in seperate commit

Happy recompiling everyone!

Original Patch By: Nescio
Comment By: Gallaecio
Differential Revision: D2620
This was SVN commit r27786.
2023-07-27 20:54:46 +00:00

108 lines
2.3 KiB
C++

/* Copyright (C) 2012 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_PS_GAMESETUP_PATHS
#define INCLUDED_PS_GAMESETUP_PATHS
#include "lib/os_path.h"
#include "CmdLineArgs.h"
/**
* Wrapper class for OS paths used by the game
*/
class Paths
{
public:
Paths(const CmdLineArgs& args);
/**
* Returns the game's root directory
*/
const OsPath& Root() const
{
return m_root;
}
/**
* Returns directory for read-only data installed with the game
*/
const OsPath& RData() const
{
return m_rdata;
}
/**
* Returns directory for game-managed data and mods
*/
const OsPath& GameData() const
{
return m_gameData;
}
/**
* Returns directory for user-created data
* Only things created in response to an explicit user action should go here.
* (note: only Windows currently treats this differently than GameData)
*/
const OsPath& UserData() const
{
return m_userData;
}
/**
* Returns config file directory
*/
const OsPath& Config() const
{
return m_config;
}
/**
* Returns cache directory
*/
const OsPath& Cache() const
{
return m_cache;
}
/**
* Returns logs directory
*/
const OsPath& Logs() const
{
return m_logs;
}
private:
static OsPath Root(const OsPath& argv0);
static OsPath RootData(const OsPath& argv0);
static OsPath XDG_Path(const char* envname, const OsPath& home, const OsPath& defaultPath);
// read-only directories, fixed paths relative to executable
OsPath m_root;
OsPath m_rdata;
// writable directories
OsPath m_gameData;
OsPath m_userData;
OsPath m_config;
OsPath m_cache;
OsPath m_logs; // special-cased in single-root-folder installations
};
#endif // #ifndef INCLUDED_PS_GAMESETUP_PATHS