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forked from 0ad/0ad
0ad/source/ps/TemplateLoader.cpp
bb 157c6af18e Make the space in 0 A.D. non-breaking throughout the codebase.
Avoid cases of filenames
Update years in terms and other legal(ish) documents
Don't update years in license headers, since change is not meaningful

Will add linter rule in seperate commit

Happy recompiling everyone!

Original Patch By: Nescio
Comment By: Gallaecio
Differential Revision: D2620
This was SVN commit r27786.
2023-07-27 20:54:46 +00:00

207 lines
7.9 KiB
C++

/* Copyright (C) 2022 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "TemplateLoader.h"
#include "lib/utf8.h"
#include "ps/CLogger.h"
#include "ps/Filesystem.h"
#include "ps/XML/Xeromyces.h"
static const wchar_t TEMPLATE_ROOT[] = L"simulation/templates/";
static const wchar_t ACTOR_ROOT[] = L"art/actors/";
static CParamNode NULL_NODE(false);
bool CTemplateLoader::LoadTemplateFile(CParamNode& node, std::string_view templateName, bool compositing, int depth)
{
// Handle special case "actor|foo", which does not load 'foo' at all, just uses the name.
if (templateName.compare(0, 6, "actor|") == 0)
{
ConstructTemplateActor(templateName.substr(6), node);
return true;
}
// Handle infinite loops more gracefully than running out of stack space and crashing
if (depth > 100)
{
LOGERROR("Probable infinite inheritance loop in entity template '%s'", templateName);
return false;
}
size_t pos = templateName.find_first_of('|');
if (pos != std::string::npos)
{
// 'foo|bar' pattern: 'bar' is treated as the parent of 'foo'.
if (!LoadTemplateFile(node, templateName.substr(pos + 1), false, depth + 1))
return false;
if (!LoadTemplateFile(node, templateName.substr(0, pos), true, depth + 1))
return false;
return true;
}
// Load the data we need to apply on the node. This data may contain special modifiers,
// such as filters, merges, multiplying the parent values, etc. Applying it to paramnode is destructive.
// Find the XML file to load - by default, this assumes the files reside in 'special/filter'.
// If not found there, it will be searched for in 'mixins/', then from the root.
// The reason for this order is that filters are used at runtime, mixins at load time.
std::wstring wtempName = wstring_from_utf8(std::string(templateName) + ".xml");
VfsPath path = VfsPath(TEMPLATE_ROOT) / L"special" / L"filter" / wtempName;
if (!VfsFileExists(path))
path = VfsPath(TEMPLATE_ROOT) / L"mixins" / wtempName;
if (!VfsFileExists(path))
path = VfsPath(TEMPLATE_ROOT) / wtempName;
CXeromyces xero;
PSRETURN ok = xero.Load(g_VFS, path);
if (ok != PSRETURN_OK)
return false; // (Xeromyces already logged an error with the full filename)
// If the layer defines an explicit parent, we must load that and apply it before ourselves.
int attr_parent = xero.GetAttributeID("parent");
CStr parentName = xero.GetRoot().GetAttributes().GetNamedItem(attr_parent);
if (!parentName.empty() && !LoadTemplateFile(node, parentName, compositing, depth + 1))
return false;
// Load the new file into the template data (overriding parent values).
// TODO: error handling.
CParamNode::LoadXML(node, xero);
return true;
}
static Status AddToTemplates(const VfsPath& pathname, const CFileInfo& UNUSED(fileInfo), const uintptr_t cbData)
{
std::vector<std::string>& templates = *(std::vector<std::string>*)cbData;
// Strip the .xml extension
VfsPath pathstem = pathname.ChangeExtension(L"");
// Strip the root from the path
std::string name = pathstem.string8().substr(ARRAY_SIZE(TEMPLATE_ROOT)-1);
// We want to ignore template_*.xml templates, since they should never be built in the editor
if (name.substr(0, 9) == "template_")
return INFO::OK;
// Also ignore some subfolders.
if (name.substr(0, 8) == "special/" || name.substr(0, 7) == "mixins/")
return INFO::OK;
templates.push_back(name);
return INFO::OK;
}
static Status AddToTemplatesUnrestricted(const VfsPath& pathname, const CFileInfo& UNUSED(fileInfo), const uintptr_t cbData)
{
std::vector<std::string>& templates = *(std::vector<std::string>*)cbData;
VfsPath pathstem = pathname.ChangeExtension(L"");
std::string name = pathstem.string8().substr(ARRAY_SIZE(TEMPLATE_ROOT)-1);
// We want to ignore template_*.xml templates, since they may be incomplete.
if (name.substr(0, 9) == "template_")
return INFO::OK;
templates.push_back(name);
return INFO::OK;
}
static Status AddActorToTemplates(const VfsPath& pathname, const CFileInfo& UNUSED(fileInfo), const uintptr_t cbData)
{
std::vector<std::string>& templates = *(std::vector<std::string>*)cbData;
// Strip the root from the path
std::wstring name = pathname.string().substr(ARRAY_SIZE(ACTOR_ROOT)-1);
templates.push_back("actor|" + std::string(name.begin(), name.end()));
return INFO::OK;
}
bool CTemplateLoader::TemplateExists(const std::string& templateName) const
{
size_t pos = templateName.rfind('|');
std::string baseName(pos != std::string::npos ? templateName.substr(pos+1) : templateName);
return VfsFileExists(VfsPath(TEMPLATE_ROOT) / wstring_from_utf8(baseName + ".xml"));
}
std::vector<std::string> CTemplateLoader::FindTemplates(const std::string& path, bool includeSubdirectories, ETemplatesType templatesType) const
{
std::vector<std::string> templates;
if (templatesType != SIMULATION_TEMPLATES && templatesType != ACTOR_TEMPLATES && templatesType != ALL_TEMPLATES)
{
LOGERROR("Undefined template type (valid: all, simulation, actor)");
return templates;
}
size_t flags = includeSubdirectories ? vfs::DIR_RECURSIVE : 0;
if (templatesType == SIMULATION_TEMPLATES || templatesType == ALL_TEMPLATES)
WARN_IF_ERR(vfs::ForEachFile(g_VFS, VfsPath(TEMPLATE_ROOT) / path, AddToTemplates, (uintptr_t)&templates, L"*.xml", flags));
if (templatesType == ACTOR_TEMPLATES || templatesType == ALL_TEMPLATES)
WARN_IF_ERR(vfs::ForEachFile(g_VFS, VfsPath(ACTOR_ROOT) / path, AddActorToTemplates, (uintptr_t)&templates, L"*.xml", flags));
return templates;
}
std::vector<std::string> CTemplateLoader::FindTemplatesUnrestricted(const std::string& path, bool includeSubdirectories) const
{
std::vector<std::string> templates;
size_t flags = includeSubdirectories ? vfs::DIR_RECURSIVE : 0;
WARN_IF_ERR(vfs::ForEachFile(g_VFS, VfsPath(TEMPLATE_ROOT) / path, AddToTemplatesUnrestricted, (uintptr_t)&templates, L"*.xml", flags));
return templates;
}
const CParamNode& CTemplateLoader::GetTemplateFileData(const std::string& templateName)
{
if (std::unordered_map<std::string, CParamNode>::const_iterator it = m_TemplateFileData.find(templateName); it != m_TemplateFileData.end())
return it->second;
CParamNode ret;
if (!LoadTemplateFile(ret, templateName, false, 0))
{
LOGERROR("Failed to load entity template '%s'", templateName.c_str());
return NULL_NODE;
}
return m_TemplateFileData.insert_or_assign(templateName, ret).first->second;
}
void CTemplateLoader::ConstructTemplateActor(std::string_view actorName, CParamNode& out)
{
// Copy the actor template
out = GetTemplateFileData("special/actor");
// Initialize the actor's name and make it an Atlas selectable entity.
std::string source(actorName);
std::wstring actorNameW = wstring_from_utf8(source);
source = "<Entity>"
"<VisualActor><Actor>" + source + "</Actor><ActorOnly/></VisualActor>"
// Arbitrary-sized Footprint definition to make actors' selection outlines show up in Atlas.
"<Footprint><Circle radius='2.0'/><Height>1.0</Height></Footprint>"
"<Selectable>"
"<EditorOnly/>"
"<Overlay><Texture><MainTexture>128x128/ellipse.png</MainTexture><MainTextureMask>128x128/ellipse_mask.png</MainTextureMask></Texture></Overlay>"
"</Selectable>"
"</Entity>";
// We'll assume that actorName is valid XML, otherwise this will fail and report the error anyways.
CParamNode::LoadXMLString(out, source.c_str(), actorNameW.c_str());
}