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forked from 0ad/0ad
0ad/source/ps/ThreadUtil.h
bb 157c6af18e Make the space in 0 A.D. non-breaking throughout the codebase.
Avoid cases of filenames
Update years in terms and other legal(ish) documents
Don't update years in license headers, since change is not meaningful

Will add linter rule in seperate commit

Happy recompiling everyone!

Original Patch By: Nescio
Comment By: Gallaecio
Differential Revision: D2620
This was SVN commit r27786.
2023-07-27 20:54:46 +00:00

44 lines
1.2 KiB
C++

/* Copyright (C) 2021 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_THREADUTIL
#define INCLUDED_THREADUTIL
/**
* Light-weight threading utilities.
* Implemented in Threading.cpp.
* Split from Threading because this is included (via profilers) in most files.
*/
namespace Threading
{
/**
* Returns whether the current thread is the 'main' thread
* (i.e. matches an earlier call to SetMainThread).
*/
bool IsMainThread();
/**
* Set the current thread as the 'main' thread.
* (This is called during engine initialisation.)
*/
void SetMainThread();
}
#endif // INCLUDED_THREADUTIL