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Dunedan 2a17a2866e Update the rules for new lobby usernames
Right now usernames for the lobby can consist solely of numbers and
special characters. This can result in nonsensical usernames and is
prone to be abused. While we can't entirely prevent nonsensical
usernames, we can at least do a bit better.

Therefore, this adjusts the rules for the validation of new lobby
usernames in pyrogenesis. Previously these rules were:

- length: between 1 and 20 characters
- valid characters: lower- and uppercase letters, numbers, ".", "_", "-"

The new rules are:

- length: between 3 and 20 characters
- valid characters: lower- and uppercase letters, numbers, ".", "_", "-"
- must contain at least one letter

These validation changes are relevant for new user registrations only
and don't affect existing users. As this also just adjusts the
client-side validation, users will also still be able to register
usernames according to the old rules, e.g. when using an older version
of 0 A.D., until the same change gets rolled out at a later point in
time server-side as well.

This was SVN commit r27670.
2023-06-08 15:21:04 +00:00
binaries Update the rules for new lobby usernames 2023-06-08 15:21:04 +00:00
build Add missed line 2023-05-08 14:27:22 +00:00
docs Update the pathfinder docs. 2015-06-27 15:16:21 +00:00
libraries Fix game crash when communicating with the lobby on macOS 13 2023-06-06 07:07:50 +00:00
source Fixes Vulkan hazards reported by validation layers. 2023-06-05 16:32:18 +00:00
.arcconfig Lint update: use arclint, remove JSHint, remove coala on CI. 2021-03-15 15:14:28 +00:00
.arclint Suppress CppCheck "unknown macro" lint error. 2021-04-06 15:20:35 +00:00
.gitattributes Deletes internal mod (see SVN history if needed) 2013-02-14 22:32:17 +00:00
license_dbghelp.txt Initial attempt at describing licensing details 2009-06-20 17:45:51 +00:00
license_gpl-2.0.txt Initial attempt at describing licensing details 2009-06-20 17:45:51 +00:00
license_lgpl-2.1.txt Initial attempt at describing licensing details 2009-06-20 17:45:51 +00:00
license_mit.txt Adds globalscripts/BicubicInterpolation.js, the corresponding license_mit.txt and points to it for other files with the same license in LICENSE.txt - reviewed by Philip and Itms. Uses that to fix an interpolation issue in gaia.js and also fixes a "fail by one" there - reviewed by elexis. Fixes #4174 2016-09-06 21:49:57 +00:00
LICENSE.txt Adds dependent libraries for Vulkan. Refs #6636 2023-01-08 23:12:54 +00:00
README.txt Add where and how to contribute to README.txt 2020-07-17 09:11:38 +00:00

 0 A.D. Introductory Information
=================================

0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform
real-time strategy game of ancient warfare.

This is currently an incomplete, under-development version of the game.
We're always interested in getting more people involved, to help bring the game
towards completion and to share the interesting experience of developing a
project of this scope.

There are several ways to contact us and find more information:

  Web site: http://play0ad.com/

  Forums: http://www.wildfiregames.com/forum/

  Trac (development info, bug tracker): http://trac.wildfiregames.com/

  IRC: #0ad on irc.quakenet.org


---------------------------------------
Running precompiled binaries on Windows
---------------------------------------

Open the "binaries\system" folder.

To launch the game: Run pyrogenesis.exe

To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor"


-----------------------------------
Compiling the game from source code
-----------------------------------

The instructions for compiling the game on Windows, Linux and OS X are at
http://trac.wildfiregames.com/wiki/BuildInstructions


------------------
Reporting problems
------------------

Bugs should be reported on Trac. For information on reporting problems
and finding logs, see http://trac.wildfiregames.com/wiki/ReportingErrors


------------------
 Contributing Code
------------------

If you want to help out programming for the game, have a look at
https://trac.wildfiregames.com/wiki/GettingStartedProgrammers
or contact us on #0ad-dev on irc.quakenet.org


--------------------
Contributing Artwork
--------------------

If you want to make artwork for the game, have a look at
https://trac.wildfiregames.com/#Forartists:
or visit the forums http://www.wildfiregames.com/forum


-----------
Translating
-----------

You can help translating the game at https://www.transifex.com/projects/p/0ad
for more information, see https://trac.wildfiregames.com/wiki/Localization