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Itms 2da6c0ce2a Use default Unicode encoding in source code on Windows.
This change drops MBCS encoding (which was the default for premake4)
except in the Collada project which is entirely written assuming MBCS.

Tested By: wraitii
Differential Revision: https://code.wildfiregames.com/D1069
This was SVN commit r20561.
2017-11-29 20:14:22 +00:00
..
android Actually remove trailing whitespace for non-header files as well. 2016-11-23 13:02:58 +00:00
bin Cleanup of NASM. It has been unused for ages (153357f640) and we still have legacy code lines in our premake scripts. We also carry an unused binary for Windows. 2017-01-30 09:19:59 +00:00
coverage Small updates to build scripts, refs #4419. 2016-12-27 09:49:41 +00:00
dehydra Detect and fix printf signedness errors. Fixes #1086, #1087. 2012-01-01 16:43:10 +00:00
errorlist # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
jenkins Silence build output with third-party libs on Unix during Jenkins builds. 2017-11-11 16:21:30 +00:00
premake Use default Unicode encoding in source code on Windows. 2017-11-29 20:14:22 +00:00
resources Remove the URL entry of the desktop file, because that can only be used to create a desktop link to that URL (as of Desktop Entry Specification 1.1), refs #3734. 2016-11-14 09:50:36 +00:00
svn_revision Clean up of the last commit. 2014-07-01 16:15:03 +00:00
workspaces Migrate to premake5, fixes #3729. 2017-10-30 13:52:05 +00:00