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0ad/source/lib/debug_stl.h
2017-07-10 14:26:24 +00:00

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3.2 KiB
C++

/* Copyright (C) 2010 Wildfire Games.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* portable debugging helper functions specific to the STL.
*/
#ifndef INCLUDED_DEBUG_STL
#define INCLUDED_DEBUG_STL
namespace ERR
{
const Status STL_CNT_UNKNOWN = -100500;
const Status STL_CNT_UNSUPPORTED = -100501;
// likely causes: not yet initialized or memory corruption.
const Status STL_CNT_INVALID = -100502;
}
/**
* reduce complicated STL symbol names to human-readable form.
*
* algorithm: remove/replace undesired substrings in one pass (fast).
* example: "std::basic_string\<char, char_traits\<char\>,
* std::allocator\<char\> \>" => "string".
*
* @param name Buffer holding input symbol name; modified in-place.
* There is no length limit; must be large enough to hold typical STL
* strings. DEBUG_SYMBOL_CHARS chars is a good measure.
* @return name for convenience.
**/
extern wchar_t* debug_stl_simplify_name(wchar_t* name);
/**
* abstraction of all STL iterators used by debug_stl.
**/
typedef const u8* (*DebugStlIterator)(void* internal, size_t el_size);
/**
* no STL iterator is larger than this; see below.
**/
const size_t DEBUG_STL_MAX_ITERATOR_SIZE = 64;
/**
* prepare to enumerate the elements of arbitrarily typed STL containers.
*
* works by retrieving element count&size via debug information and hiding
* the container's iterator implementation behind a common interface.
* a basic sanity check is performed to see if the container memory is
* valid and appears to be initialized.
*
* @param type_name exact type of STL container (see example above)
* @param p raw memory holding the container
* @param size sizeof(container)
* @param el_size sizeof(value_type)
* @param el_count out; number of valid elements in container
* @param el_iterator out; callback function that acts as an iterator
* @param it_mem out; buffer holding the iterator state. must be
* at least DEBUG_STL_MAX_ITERATOR_SIZE bytes.
* @return Status (ERR::STL_*)
**/
extern Status debug_stl_get_container_info(const wchar_t* type_name, const u8* p, size_t size,
size_t el_size, size_t* el_count, DebugStlIterator* el_iterator, void* it_mem);
#endif // #ifndef INCLUDED_DEBUG_STL