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forked from 0ad/0ad
0ad/source/lib/rand.cpp
2017-07-10 14:26:24 +00:00

81 lines
2.5 KiB
C++

/* Copyright (C) 2010 Wildfire Games.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* pseudorandom number generator
*/
#include "precompiled.h"
#include "lib/rand.h"
// avoids several common pitfalls; see discussion at
// http://www.azillionmonkeys.com/qed/random.html
// rand() is poorly implemented (e.g. in VC7) and only returns < 16 bits;
// double that amount by concatenating 2 random numbers.
// this is not to fix poor rand() randomness - the number returned will be
// folded down to a much smaller interval anyway. instead, a larger XRAND_MAX
// decreases the probability of having to repeat the loop.
#if RAND_MAX < 65536
static const size_t XRAND_MAX = (RAND_MAX+1)*(RAND_MAX+1) - 1;
static size_t xrand()
{
return rand()*(RAND_MAX+1) + rand();
}
// rand() is already ok; no need to do anything.
#else
static const size_t XRAND_MAX = RAND_MAX;
static size_t xrand()
{
return rand();
}
#endif
size_t rand(size_t min_inclusive, size_t max_exclusive)
{
const size_t range = (max_exclusive-min_inclusive);
// huge interval or min >= max
if(range == 0 || range > XRAND_MAX)
{
WARN_IF_ERR(ERR::INVALID_PARAM);
return 0;
}
const size_t inv_range = XRAND_MAX / range;
// generate random number in [0, range)
// idea: avoid skewed distributions when <range> doesn't evenly divide
// XRAND_MAX by simply discarding values in the "remainder".
// not expected to run often since XRAND_MAX is large.
size_t x;
do
{
x = xrand();
}
while(x >= range * inv_range);
x /= inv_range;
x += min_inclusive;
ENSURE(x < max_exclusive);
return x;
}