1
1
forked from 0ad/0ad
0ad/source/renderer
2012-04-05 22:29:01 +00:00
..
AlphaMapCalculator.cpp Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
AlphaMapCalculator.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
BlendShapes.h fix relics of GPL comment insertion (removing empty description comments and in some cases adding new file descriptions) 2009-05-03 11:47:38 +00:00
DecalRData.cpp Update renderer design to be more flexible and data-driven based on material and shader definitions. 2012-04-03 18:44:46 +00:00
DecalRData.h More GLES compatibility, mainly around terrain rendering. 2012-02-13 14:02:14 +00:00
HWLightingModelRenderer.cpp Update renderer design to be more flexible and data-driven based on material and shader definitions. 2012-04-03 18:44:46 +00:00
HWLightingModelRenderer.h Update renderer design to be more flexible and data-driven based on material and shader definitions. 2012-04-03 18:44:46 +00:00
InstancingModelRenderer.cpp Update renderer design to be more flexible and data-driven based on material and shader definitions. 2012-04-03 18:44:46 +00:00
InstancingModelRenderer.h Update renderer design to be more flexible and data-driven based on material and shader definitions. 2012-04-03 18:44:46 +00:00
ModelRenderer.cpp Update renderer design to be more flexible and data-driven based on material and shader definitions. 2012-04-03 18:44:46 +00:00
ModelRenderer.h Update renderer design to be more flexible and data-driven based on material and shader definitions. 2012-04-03 18:44:46 +00:00
ModelVertexRenderer.h Update renderer design to be more flexible and data-driven based on material and shader definitions. 2012-04-03 18:44:46 +00:00
OverlayRenderer.cpp Move shaders into appropriate subdirectories. 2012-04-03 19:45:58 +00:00
OverlayRenderer.h Rendering marker lines between buildings and rally points 2011-12-10 07:07:04 +00:00
ParticleRenderer.cpp Update renderer design to be more flexible and data-driven based on material and shader definitions. 2012-04-03 18:44:46 +00:00
ParticleRenderer.h Update renderer design to be more flexible and data-driven based on material and shader definitions. 2012-04-03 18:44:46 +00:00
PatchRData.cpp Update renderer design to be more flexible and data-driven based on material and shader definitions. 2012-04-03 18:44:46 +00:00
PatchRData.h Improve Android compatibility. 2012-02-25 17:29:27 +00:00
Renderer.cpp Update renderer design to be more flexible and data-driven based on material and shader definitions. 2012-04-03 18:44:46 +00:00
Renderer.h Update renderer design to be more flexible and data-driven based on material and shader definitions. 2012-04-03 18:44:46 +00:00
RenderModifiers.cpp Update renderer design to be more flexible and data-driven based on material and shader definitions. 2012-04-03 18:44:46 +00:00
RenderModifiers.h Update renderer design to be more flexible and data-driven based on material and shader definitions. 2012-04-03 18:44:46 +00:00
Scene.cpp # Initial version of new particle system. 2011-04-03 19:15:15 +00:00
Scene.h # New territory border rendering. 2011-07-30 00:56:45 +00:00
ShadowMap.cpp Prevent AABB/frustum intersections from blowing up on empty input bounds. Fixes #1027. 2012-04-05 22:29:01 +00:00
ShadowMap.h GLES compatibility for particles and shadows. 2012-03-19 21:10:14 +00:00
SkyManager.cpp Even more GLES compatibility 2012-02-13 15:06:25 +00:00
SkyManager.h # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
TerrainOverlay.cpp Fix terrain overlay rendering 2012-02-25 22:11:34 +00:00
TerrainOverlay.h Implemented nested territory boundaries. Fixes #918. 2012-01-18 21:22:58 +00:00
TerrainRenderer.cpp Move shaders into appropriate subdirectories. 2012-04-03 19:45:58 +00:00
TerrainRenderer.h Update renderer design to be more flexible and data-driven based on material and shader definitions. 2012-04-03 18:44:46 +00:00
VertexArray.cpp Optimise vertex skinning code with SSE, based on patch by gruby. 2011-11-09 23:11:28 +00:00
VertexArray.h Optimise vertex skinning code with SSE, based on patch by gruby. 2011-11-09 23:11:28 +00:00
VertexBuffer.cpp Fix printf argument types 2011-11-13 18:31:06 +00:00
VertexBuffer.h Increase maximum VBO size, to support larger meshes 2012-03-21 18:45:10 +00:00
VertexBufferManager.cpp # New territory border rendering. 2011-07-30 00:56:45 +00:00
VertexBufferManager.h Corrects some Doxygen comments and adds a few others of interest. 2012-03-01 03:55:05 +00:00
WaterManager.cpp # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
WaterManager.h # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00