wraitii
3bcf360107
- Non-visual replays now automatically try to load the replay mods. This
removes the annoyance that -mod=public usually had to be passed.
- MountMods is no longer called in InitVfs but later, making it possible
to load the game in one pass & simplifying things considerably.
- Explicitly ignore duplicates when loading mods
- Interface cleanup: failed mods and incompatible mods were redundant,
only incompatible mods is kept.
- Interface cleanup: `AreModsCompatible`becomes
`CheckForIncompatibleMods`, which becomes a private pure function,
simplifying the control flow somewhat.
- Interface cleanup: `CheckAndEnableMods` is just `EnableMods`, which
explicitly updates loaded & incompatible mods.
- `CacheEnabledModVersions` becomes private and is called on behalf of
the user, removing the need to be careful about updating that (fixes my
concern at
|
||
---|---|---|
.. | ||
stub_impl_hack.h | ||
test_CColor.h | ||
test_CLogger.h | ||
test_ConfigDB.h | ||
test_CStr.h | ||
test_fmt.h | ||
test_Hashing.h | ||
test_Hotkeys.h | ||
test_Mod.h | ||
test_ModIo.h | ||
test_test.h |