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forked from 0ad/0ad
0ad/source/renderer
Ykkrosh 7c2e9027c2 # Rewrite of the game's simulation system
Giant merge from
http://svn.wildfiregames.com/hg-source/file/5fb522019d5e
Infrastructure is largely complete, gameplay is largely missing
Disabled by default; use command-line flag "-sim2"
(Second attempt at commit...)

This was SVN commit r7259.
2010-01-09 19:20:14 +00:00
..
AlphaMapCalculator.cpp Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
AlphaMapCalculator.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
BlendShapes.h fix relics of GPL comment insertion (removing empty description comments and in some cases adding new file descriptions) 2009-05-03 11:47:38 +00:00
FixedFunctionModelRenderer.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
FixedFunctionModelRenderer.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
HWLightingModelRenderer.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
HWLightingModelRenderer.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
InstancingModelRenderer.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
InstancingModelRenderer.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
ModelRenderer.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
ModelRenderer.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
ModelVertexRenderer.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
OverlayRenderer.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
OverlayRenderer.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
PatchRData.cpp Add GPL header 2009-04-18 17:00:33 +00:00
PatchRData.h Add GPL header 2009-04-18 17:00:33 +00:00
PlayerRenderer.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
PlayerRenderer.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
Renderer.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
Renderer.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
RenderModifiers.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
RenderModifiers.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
RenderPathVertexShader.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
RenderPathVertexShader.h Add GPL header 2009-04-18 17:00:33 +00:00
Scene.cpp Add GPL header 2009-04-18 17:00:33 +00:00
Scene.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ShadowMap.cpp ICC build fixes 2010-01-01 15:33:07 +00:00
ShadowMap.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
SkyManager.cpp Fix build and tests on Linux 2009-11-06 18:35:32 +00:00
SkyManager.h huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
TerrainOverlay.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
TerrainOverlay.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
TerrainRenderer.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
TerrainRenderer.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
TransparencyRenderer.cpp Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
TransparencyRenderer.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
VertexArray.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
VertexArray.h Add GPL header 2009-04-18 17:00:33 +00:00
VertexBuffer.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
VertexBuffer.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
VertexBufferManager.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
VertexBufferManager.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
WaterManager.cpp ICC build fixes 2010-01-01 15:33:07 +00:00
WaterManager.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00