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forked from 0ad/0ad
0ad/source/network
wraitii 410d2e883a Remove leftover terrain-based movement cost code.
6581796103 removed the ability for terrain to affect movement speed. The
JPS pathfinder cannot support it, and the approach was poor anyways,
coupling rendering data with simulation data.
This lets us remove the dependency on CTerrainTextureManager everywhere.

Tested by: langbart
Differential Revision: https://code.wildfiregames.com/D4459
This was SVN commit r26269.
2022-01-29 08:22:28 +00:00
..
scripting Additional entropy when hashing match passwords. 2021-05-18 14:47:36 +00:00
tests Remove leftover terrain-based movement cost code. 2022-01-29 08:22:28 +00:00
fsm.cpp Strip trailing whitespace from network code. 2015-12-21 13:58:32 +00:00
fsm.h Strip trailing whitespace from network code. 2015-12-21 13:58:32 +00:00
NetClient.cpp Fix false positive; undefined variable in NetworkClient.cpp 2021-09-09 18:00:17 +00:00
NetClient.h Removes unused forward declarations of class and struct. 2021-09-08 19:43:01 +00:00
NetClientTurnManager.cpp Remember OOS on a per-client basis. 2021-03-31 15:55:19 +00:00
NetClientTurnManager.h Split TurnManager classes into individual files per class. Patch by echotangoecho, fixes #4095. 2017-01-24 02:04:50 +00:00
NetFileTransfer.cpp Adds std namespace to shared_ptr usages in network and engine. 2021-05-22 19:28:40 +00:00
NetFileTransfer.h Removes unused forward declarations of class and struct. 2021-09-08 19:43:01 +00:00
NetHost.cpp Automatically replace %hs/%ls with %s in CLogger format strings. 2015-01-22 20:36:24 +00:00
NetHost.h Hide ip and port from users until they want to join, add optional password 2021-01-20 18:31:39 +00:00
NetMessage.cpp Pass ScriptInterface as a const ref where possible. 2017-08-24 00:32:42 +00:00
NetMessage.h Fix few typos found with the Debian lintian tool. 2017-10-28 22:34:57 +00:00
NetMessages.h MP: don't enforce game init attributes synchronization in PREGAME. 2021-03-22 10:13:27 +00:00
NetMessageSim.cpp Split off JSON-related function from ScriptInterface, clean up headers. 2021-05-14 10:18:03 +00:00
NetServer.cpp Fix gamesetup player assignment issue when joining 2021-06-06 08:02:28 +00:00
NetServer.h Additional entropy when hashing match passwords. 2021-05-18 14:47:36 +00:00
NetServerTurnManager.cpp Remember OOS on a per-client basis. 2021-03-31 15:55:19 +00:00
NetServerTurnManager.h Remember OOS on a per-client basis. 2021-03-31 15:55:19 +00:00
NetSession.cpp Split off JSON-related function from ScriptInterface, clean up headers. 2021-05-14 10:18:03 +00:00
NetSession.h Netcode: Identify controller client via a secret key 2021-02-27 17:44:59 +00:00
NetStats.cpp Clean up ThreadUtil, use standard C++11 constructs instead of custom ones. 2019-06-06 19:30:48 +00:00
NetStats.h Further header & precompiled cleanup, fix no-PCH builds. 2020-12-09 14:39:14 +00:00
NMTCreator.h Net Server: Verify password in Authenticate 2021-01-23 18:04:36 +00:00
Serialization.h Strip trailing whitespace from network code. 2015-12-21 13:58:32 +00:00
StringConverters.h Provide JSON-compatible string escaping 2011-11-04 01:18:34 +00:00
StunClient.cpp StunClient code cleanup: use enet functions, endianness 2021-05-17 15:14:10 +00:00
StunClient.h Adds header for forward declarations of CStr. 2021-09-09 17:39:08 +00:00