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forked from 0ad/0ad
0ad/source/gui/CGUISetting.h
bb 157c6af18e Make the space in 0 A.D. non-breaking throughout the codebase.
Avoid cases of filenames
Update years in terms and other legal(ish) documents
Don't update years in license headers, since change is not meaningful

Will add linter rule in seperate commit

Happy recompiling everyone!

Original Patch By: Nescio
Comment By: Gallaecio
Differential Revision: D2620
This was SVN commit r27786.
2023-07-27 20:54:46 +00:00

130 lines
3.8 KiB
C++

/* Copyright (C) 2023 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_CGUISETTINGS
#define INCLUDED_CGUISETTINGS
#include "ps/CStr.h"
#include "scriptinterface/ScriptForward.h"
class IGUIObject;
/**
* This setting interface allows GUI objects to call setting function functions without having to know the setting type.
* This is fact is used for setting the value from a JS value or XML value (string) and when deleting the setting,
* when the type of the setting value is not known in advance.
*/
class IGUISetting
{
public:
NONCOPYABLE(IGUISetting);
IGUISetting(const CStr& name, IGUIObject* owner);
/**
* Parses the given string and assigns to the setting value. Used for parsing XML attributes.
*/
bool FromString(const CStrW& value, const bool sendMessage);
/**
* Parses the given JS::Value using Script::FromJSVal and assigns it to the setting data.
*/
bool FromJSVal(const ScriptRequest& rq, JS::HandleValue value, const bool sendMessage);
/**
* Converts the setting data to a JS::Value using Script::ToJSVal.
*/
virtual void ToJSVal(const ScriptRequest& rq, JS::MutableHandleValue value) = 0;
protected:
IGUISetting(IGUISetting&& other);
IGUISetting& operator=(IGUISetting&& other) = delete;
virtual ~IGUISetting() = default;
virtual bool DoFromString(const CStrW& value) = 0;
virtual bool DoFromJSVal(const ScriptRequest& rq, JS::HandleValue value) = 0;
/**
* Triggers the IGUIObject logic when a setting changes.
* This should be called by derived classes when something externally visible changes,
* unless overloaded to provide similar behaviour.
*/
virtual void OnSettingChange(const CStr& setting, bool sendMessage);
/**
* Return the name of the setting, from JS.
*/
const CStr& GetName() const
{
return m_Name;
}
/**
* The object that stores this setting.
*/
IGUIObject& m_Object;
private:
CStr m_Name;
};
/**
* Wraps a T. Makes sure the appropriate setting functions are called when modifying T,
* and likewise makes sure that JS/xml settings affect T appropriately,
* while being as transparent as possible to use from C++ code.
*/
template<typename T>
class CGUISimpleSetting : public IGUISetting
{
public:
template<typename... Args>
CGUISimpleSetting(IGUIObject* pObject, const CStr& name, Args&&... args)
: IGUISetting(name, pObject), m_Setting(args...)
{}
NONCOPYABLE(CGUISimpleSetting);
CGUISimpleSetting(CGUISimpleSetting&&) = default;
CGUISimpleSetting& operator=(CGUISimpleSetting&&) = delete;
operator const T&() const { return m_Setting; }
const T& operator*() const { return m_Setting; }
const T* operator->() const { return &m_Setting; }
/**
* 'Uglified' getter when you want direct access without triggering messages.
*/
T& GetMutable() { return m_Setting; }
/**
* 'Uglified' operator=, so that SendMessage is explicit.
*/
void Set(T value, bool sendMessage)
{
m_Setting = std::move(value);
OnSettingChange(GetName(), sendMessage);
}
protected:
bool DoFromString(const CStrW& value) override;
bool DoFromJSVal(const ScriptRequest& rq, JS::HandleValue value) override;
void ToJSVal(const ScriptRequest& rq, JS::MutableHandleValue value) override;
T m_Setting;
};
#endif // INCLUDED_CGUISETTINGS