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forked from 0ad/0ad
0ad/source/simulation2/system/Message.h
Yves 83aa817f71 Exact stack rooting for simulation message type conversions.
Also replaces some deprecated API (jsval typedef and OBJECT_TO_JSVAL) in
that part of the code.

Refs #2415

This was SVN commit r15624.
2014-08-09 20:02:49 +00:00

45 lines
1.4 KiB
C++

/* Copyright (C) 2010 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_MESSAGE
#define INCLUDED_MESSAGE
#include "scriptinterface/ScriptTypes.h"
#include "scriptinterface/ScriptVal.h"
class CMessage
{
NONCOPYABLE(CMessage);
protected:
CMessage() { }
public:
virtual ~CMessage() { }
virtual int GetType() const = 0;
virtual const char* GetScriptHandlerName() const = 0;
virtual const char* GetScriptGlobalHandlerName() const = 0;
virtual JS::Value ToJSVal(ScriptInterface&) const = 0;
JS::Value ToJSValCached(ScriptInterface&) const;
private:
mutable CScriptValRooted m_Cached;
};
// TODO: GetType could be replaced with a plain member variable to avoid some
// virtual calls, if that turns out to be worthwhile
CMessage* CMessageFromJSVal(int mtid, ScriptInterface&, JS::HandleValue);
#endif // INCLUDED_MESSAGE