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forked from 0ad/0ad
0ad/source/renderer
wraitii f8d53d9a1d Clean up of the last commit.
This was SVN commit r15474.
2014-07-01 16:15:03 +00:00
..
scripting Change the water texture to a new, bigger one, created in Blender (thanks to Enrique). Change settings so that they are more logical, yet allow reverting back to an even lower quality setting. Add a WIP high setting (with foam) which isn't finished yet. 2014-07-01 16:05:05 +00:00
AlphaMapCalculator.cpp Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
AlphaMapCalculator.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
BlendShapes.h fix relics of GPL comment insertion (removing empty description comments and in some cases adding new file descriptions) 2009-05-03 11:47:38 +00:00
DecalRData.cpp Reduce memory allocations in the renderer 2013-09-29 14:48:11 +00:00
DecalRData.h Fix culling for shadows and reflections. 2014-06-25 01:11:10 +00:00
HWLightingModelRenderer.cpp Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497. 2012-07-23 22:49:46 +00:00
HWLightingModelRenderer.h Update renderer design to be more flexible and data-driven based on material and shader definitions. 2012-04-03 18:44:46 +00:00
InstancingModelRenderer.cpp Add a list of statically-constructed CStrIntern strings 2013-09-29 13:19:52 +00:00
InstancingModelRenderer.h ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines 2012-08-06 19:10:47 +00:00
MikktspaceWrap.cpp GPU-skinned tangent-space effects for non-instanced units, plus a bit of cleanup. 2012-10-29 13:20:21 +00:00
MikktspaceWrap.h Set svn:eol-style=native, fix some inconsistent line endings 2013-12-06 00:42:50 +00:00
ModelRenderer.cpp Fix culling for shadows and reflections. 2014-06-25 01:11:10 +00:00
ModelRenderer.h Fix culling for shadows and reflections. 2014-06-25 01:11:10 +00:00
ModelVertexRenderer.h Update renderer design to be more flexible and data-driven based on material and shader definitions. 2012-04-03 18:44:46 +00:00
OverlayRenderer.cpp Add BoundingSphere, SOverlaySphere. 2014-06-01 18:05:46 +00:00
OverlayRenderer.h Add BoundingSphere, SOverlaySphere. 2014-06-01 18:05:46 +00:00
ParticleRenderer.cpp Fix culling for shadows and reflections. 2014-06-25 01:11:10 +00:00
ParticleRenderer.h Fix culling for shadows and reflections. 2014-06-25 01:11:10 +00:00
PatchRData.cpp Clean up of the last commit. 2014-07-01 16:15:03 +00:00
PatchRData.h Fix culling for shadows and reflections. 2014-06-25 01:11:10 +00:00
PostprocManager.cpp Set svn:eol-style=native, fix some inconsistent line endings 2013-12-06 00:42:50 +00:00
PostprocManager.h Postproc manager 2012-10-15 10:34:23 +00:00
Renderer.cpp Change the water texture to a new, bigger one, created in Blender (thanks to Enrique). Change settings so that they are more logical, yet allow reverting back to an even lower quality setting. Add a WIP high setting (with foam) which isn't finished yet. 2014-07-01 16:05:05 +00:00
Renderer.h Change the water texture to a new, bigger one, created in Blender (thanks to Enrique). Change settings so that they are more logical, yet allow reverting back to an even lower quality setting. Add a WIP high setting (with foam) which isn't finished yet. 2014-07-01 16:05:05 +00:00
RenderModifiers.cpp Add a list of statically-constructed CStrIntern strings 2013-09-29 13:19:52 +00:00
RenderModifiers.h Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497. 2012-07-23 22:49:46 +00:00
Scene.cpp # Initial version of new particle system. 2011-04-03 19:15:15 +00:00
Scene.h Add BoundingSphere, SOverlaySphere. 2014-06-01 18:05:46 +00:00
ShadowMap.cpp Fix culling for shadows and reflections. 2014-06-25 01:11:10 +00:00
ShadowMap.h Fix culling for shadows and reflections. 2014-06-25 01:11:10 +00:00
SkyManager.cpp Move the skybox up per Mythos' ruler recommendation. This should probably be a map setting. 2014-03-15 21:07:02 +00:00
SkyManager.h Fixes build warning and cleans up a few things 2012-11-26 02:28:35 +00:00
TerrainOverlay.cpp Fix culling for shadows and reflections. 2014-06-25 01:11:10 +00:00
TerrainOverlay.h Fix culling for shadows and reflections. 2014-06-25 01:11:10 +00:00
TerrainRenderer.cpp Change the water texture to a new, bigger one, created in Blender (thanks to Enrique). Change settings so that they are more logical, yet allow reverting back to an even lower quality setting. Add a WIP high setting (with foam) which isn't finished yet. 2014-07-01 16:05:05 +00:00
TerrainRenderer.h Fix culling for shadows and reflections. 2014-06-25 01:11:10 +00:00
TexturedLineRData.cpp Set svn:eol-style=native, fix some inconsistent line endings 2013-12-06 00:42:50 +00:00
TexturedLineRData.h Set svn:eol-style=native, fix some inconsistent line endings 2013-12-06 00:42:50 +00:00
TimeManager.cpp added licensing headers to some of the new files 2012-08-06 21:34:41 +00:00
TimeManager.h added licensing headers to some of the new files 2012-08-06 21:34:41 +00:00
VertexArray.cpp Pretty unit selection overlay rings. Fixes #824. 2012-04-22 04:04:02 +00:00
VertexArray.h Pretty unit selection overlay rings. Fixes #824. 2012-04-22 04:04:02 +00:00
VertexBuffer.cpp Fixes memory leak in CVertexBuffer::Release, patch by Markus, fixes #1933 2013-05-23 23:16:36 +00:00
VertexBuffer.h Makes some classes NONCOPYABLE, based on patch by Markus, refs #1852 2013-05-22 21:40:56 +00:00
VertexBufferManager.cpp # New territory border rendering. 2011-07-30 00:56:45 +00:00
VertexBufferManager.h Pretty unit selection overlay rings. Fixes #824. 2012-04-22 04:04:02 +00:00
WaterManager.cpp Change the water texture to a new, bigger one, created in Blender (thanks to Enrique). Change settings so that they are more logical, yet allow reverting back to an even lower quality setting. Add a WIP high setting (with foam) which isn't finished yet. 2014-07-01 16:05:05 +00:00
WaterManager.h Change the water texture to a new, bigger one, created in Blender (thanks to Enrique). Change settings so that they are more logical, yet allow reverting back to an even lower quality setting. Add a WIP high setting (with foam) which isn't finished yet. 2014-07-01 16:05:05 +00:00