1
1
forked from 0ad/0ad
0ad/source/simulation2/system/Component.h
Ykkrosh 40688ec5df # Initial support for automatic validation of entity template XML.
Add RelaxNG schemas for all current components.
Add -dumpSchema command-line option to dump the combined entity schema.
Add a Perl script to validate entity templates against the schema.
See #413.

This was SVN commit r7452.
2010-04-09 19:02:39 +00:00

102 lines
3.6 KiB
C++

/* Copyright (C) 2010 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_COMPONENT
#define INCLUDED_COMPONENT
#include "simulation2/system/CmpPtr.h"
#include "simulation2/system/Components.h"
#include "simulation2/system/ComponentManager.h"
#include "simulation2/system/IComponent.h"
#include "simulation2/system/ParamNode.h"
#include "simulation2/system/SimContext.h"
#include "simulation2/serialization/ISerializer.h"
#include "simulation2/serialization/IDeserializer.h"
#define REGISTER_COMPONENT_TYPE(cname) \
void RegisterComponentType_##cname(CComponentManager& mgr) \
{ \
mgr.RegisterComponentType(CCmp##cname::GetInterfaceId(), CID_##cname, CCmp##cname::Allocate, CCmp##cname::Deallocate, #cname, CCmp##cname::GetSchema()); \
CCmp##cname::ClassInit(mgr); \
}
#define REGISTER_COMPONENT_SCRIPT_WRAPPER(cname) \
void RegisterComponentType_##cname(CComponentManager& mgr) \
{ \
mgr.RegisterComponentTypeScriptWrapper(CCmp##cname::GetInterfaceId(), CID_##cname, CCmp##cname::Allocate, CCmp##cname::Deallocate, #cname, CCmp##cname::GetSchema()); \
CCmp##cname::ClassInit(mgr); \
}
#define DEFAULT_COMPONENT_ALLOCATOR(cname) \
static IComponent* Allocate(ScriptInterface&, jsval) { return new CCmp##cname(); } \
static void Deallocate(IComponent* cmp) { delete static_cast<CCmp##cname*> (cmp); } \
#define DEFAULT_SCRIPT_WRAPPER(cname) \
static void ClassInit(CComponentManager& UNUSED(componentManager)) { } \
static IComponent* Allocate(ScriptInterface& scriptInterface, jsval instance) \
{ \
return new CCmp##cname(scriptInterface, instance); \
} \
static void Deallocate(IComponent* cmp) \
{ \
delete static_cast<CCmp##cname*> (cmp); \
} \
CCmp##cname(ScriptInterface& scriptInterface, jsval instance) : m_Script(scriptInterface, instance) { } \
virtual void Init(const CSimContext& context, const CParamNode& paramNode) \
{ \
m_Script.Init(context, paramNode, GetEntityId()); \
} \
virtual void Deinit(const CSimContext& context) \
{ \
m_Script.Deinit(context); \
} \
virtual void HandleMessage(const CSimContext& context, const CMessage& msg, bool global) \
{ \
m_Script.HandleMessage(context, msg, global); \
} \
virtual void Serialize(ISerializer& serialize) \
{ \
m_Script.Serialize(serialize); \
} \
virtual void Deserialize(const CSimContext& context, const CParamNode& paramNode, IDeserializer& deserialize) \
{ \
m_Script.Deserialize(context, paramNode, deserialize, GetEntityId()); \
} \
virtual jsval GetJSInstance() const \
{ \
return m_Script.GetInstance(); \
} \
private: \
CComponentTypeScript m_Script; \
public:
#define DEFAULT_MOCK_COMPONENT() \
virtual void Init(const CSimContext& UNUSED(context), const CParamNode& UNUSED(paramNode)) \
{ \
} \
virtual void Deinit(const CSimContext& UNUSED(context)) \
{ \
} \
virtual void Serialize(ISerializer& UNUSED(serialize)) \
{ \
} \
virtual void Deserialize(const CSimContext& UNUSED(context), const CParamNode& UNUSED(paramNode), IDeserializer& UNUSED(deserialize)) \
{ \
} \
#endif // INCLUDED_COMPONENT