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forked from 0ad/0ad
0ad/build/premake/premake.lua

247 lines
5.7 KiB
Lua
Executable File

dofile("../functions.lua")
-- Set up the Project
project.name = "pyrogenesis"
project.bindir = "../../../binaries/system"
project.libdir = "../../../binaries/system"
project.debugdir = "../../../binaries/data"
project.configs = { "Debug", "Release", "Testing" }
function setuppackage (projectname)
-- Start the package part
package = newpackage()
if (projectname == "sced") then
package.name = "sced"
exename = "sced"
objdirprefix = "obj/ScEd_"
package.build = 0 -- Don't build Sced by default
else
package.name = "pyrogenesis"
exename = "ps"
objdirprefix = "obj/"
end
-- Windowed executable on windows, "exe" on all other platforms
package.kind = "winexe"
package.language = "c++"
-- Package target for debug and release build
-- On Windows, ".exe" is added on the end, on unices the name is used directly
package.config["Debug"].target = exename.."_dbg"
package.config["Release"].target = exename
package.config["Testing"].target = exename.."_test"
package.config["Debug"].objdir = objdirprefix.."Debug"
package.config["Release"].objdir = objdirprefix.."Release"
package.config["Testing"].objdir = objdirprefix.."Testing"
sourceroot = "../../../source/"
librariesroot = "../../../libraries/"
source_dirs = {}
tconcat(source_dirs, {
"ps",
"ps/scripting",
"ps/Network",
"simulation",
"simulation/scripting",
"lib",
"lib/sysdep",
"lib/res",
"graphics",
"graphics/scripting",
"maths",
"maths/scripting",
"renderer"
})
if (projectname ~= "sced") then tconcat(source_dirs, {
"gui",
"gui/scripting"
}) end
tconcat(source_dirs, {
"terrain",
"sound",
"scripting",
"i18n",
"tests"
})
if (projectname == "sced") then tconcat(source_dirs, {
"tools/sced",
"tools/sced/ui"
}) end
package.files = sourcesfromdirs(sourceroot, source_dirs)
tinsert(package.files, sourceroot.."main.cpp")
include_dirs = {
"ps",
"simulation",
"lib",
"graphics",
"maths",
"renderer",
"terrain",
""
}
if (projectname == "sced") then
tinsert(include_dirs, "tools/sced")
end
package.includepaths = {}
foreach(include_dirs, function (i,v)
tinsert(package.includepaths, sourceroot .. v)
end)
package.libpaths = {}
if (OS == "windows") then
package.buildflags = { "no-rtti" }
else
package.buildflags = { }
end
-- PremakeWiki says with-symbols and optimize are automatically set for
-- Debug and Release builds, respectively. doesn't happen though, so do it manually.
package.config["Debug"].buildflags = { "with-symbols", "no-edit-and-continue" }
package.config["Testing"].buildflags = { "with-symbols", "no-runtime-checks", "no-edit-and-continue" }
package.config["Testing"].defines = { "TESTING" }
package.config["Release"].buildflags = { "with-symbols", "no-runtime-checks", "no-edit-and-continue", "optimize" }
package.config["Release"].defines = { "NDEBUG" }
if (projectname == "sced") then
tinsert(package.defines, "SCED")
tinsert(package.defines, "_AFXDLL")
tinsert(package.defines, "NO_GUI")
end
-- Platform Specifics
if (OS == "windows") then
-- Directories under 'libraries', each containing 'lib' and 'include':
external_libraries = {
"misc",
"libpng",
"zlib",
"openal",
"spidermonkey",
"xerces",
"vorbis",
"boost",
"libjpg",
"dbghelp"
}
-- Add '<libraries root>/<libraryname>/lib' and '/include' to the includepaths and libpaths
foreach(external_libraries, function (i,v)
tinsert(package.includepaths, librariesroot..v.."/include")
tinsert(package.libpaths, librariesroot..v.."/lib")
end)
-- Libraries
package.links = { "opengl32" }
tinsert(package.files, sourcesfromdirs(sourceroot, {"lib/sysdep/win"}))
tinsert(package.files, {sourceroot.."lib/sysdep/win/assert_dlg.rc"})
if (projectname == "sced") then
tinsert(package.files, {sourceroot.."tools/sced/ui/ScEd.rc"})
end
if (projectname ~= "sced") then
tinsert(package.files, {sourceroot.."lib/sysdep/win/icon.rc"})
end
package.linkoptions = { "/ENTRY:entry",
"/DELAYLOAD:opengl32.dll",
"/DELAYLOAD:oleaut32.dll",
"/DELAYLOAD:advapi32.dll",
"/DELAYLOAD:gdi32.dll",
"/DELAYLOAD:user32.dll",
"/DELAYLOAD:ws2_32.dll",
"/DELAYLOAD:version.dll",
"/DELAYLOAD:ddraw.dll",
"/DELAYLOAD:dsound.dll",
"/DELAYLOAD:glu32.dll",
"/DELAYLOAD:openal32.dll",
"/DELAYLOAD:dbghelp.dll",
"/DELAY:UNLOAD" -- allow manual unload of delay-loaded DLLs
}
package.config["Debug"].linkoptions = {
"/DELAYLOAD:js32d.dll",
"/DELAYLOAD:zlib1d.dll",
"/DELAYLOAD:libpng13d.dll",
"/DELAYLOAD:jpeg-6bd.dll",
"/DELAYLOAD:vorbisfile_d.dll",
}
-- 'Testing' uses 'Debug' DLL's
package.config["Testing"].linkoptions = package.config["Debug"].linkoptions
package.config["Release"].linkoptions = {
"/DELAYLOAD:js32.dll",
"/DELAYLOAD:zlib1.dll",
"/DELAYLOAD:libpng13.dll",
"/DELAYLOAD:jpeg-6b.dll",
"/DELAYLOAD:vorbisfile.dll",
}
-- required to use WinMain() on Windows, otherwise will default to main()
tinsert(package.buildflags, { "no-main" })
package.pchHeader = "precompiled.h"
package.pchSource = "precompiled.cpp"
else -- Non-Windows, = Unix
tinsert(package.files, sourcesfromdirs(sourceroot, {"lib/sysdep/unix"}))
-- Libraries
package.links = {
-- OpenGL and X-Windows
"GL", "GLU", "X11",
"SDL", "png", "jpeg",
"fam",
-- Audio
"openal", "vorbisfile",
-- Utilities
"xerces-c", "z", "pthread", "rt", "js"
}
tinsert(package.libpaths, { "/usr/X11R6/lib" } )
-- Defines
package.defines = {
"__STDC_VERSION__=199901L" }
-- Includes
tinsert(package.includepaths, { "/usr/X11R6/include/X11" } )
end
end
setuppackage("pyrogenesis")
if (OS == "windows") then
setuppackage("sced")
end