1
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forked from 0ad/0ad
0ad/source/ps
Ykkrosh 42bcb175ff Add test for network simulation message serialization.
Fix network simulation message serialization.

This was SVN commit r7586.
2010-05-25 20:48:06 +00:00
..
GameSetup # Delete a lot of obsolete simulation code. 2010-05-20 18:09:23 +00:00
scripting # Delete a lot of obsolete simulation code. 2010-05-20 18:09:23 +00:00
tests Add test for network simulation message serialization. 2010-05-25 20:48:06 +00:00
XML Convert CCmpTemplateManager to use ASCII strings internally, to save memory and serialisation cost. 2010-05-25 18:17:12 +00:00
CConsole.cpp # Delete a lot of obsolete simulation code. 2010-05-20 18:09:23 +00:00
CConsole.h Fix assertion failure when using console. 2010-05-03 22:09:18 +00:00
CLogger.cpp Fix use of 'undefined' sound group on death. 2010-05-09 13:56:06 +00:00
CLogger.h misc. string fixes 2009-11-04 15:29:28 +00:00
ConfigDB.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ConfigDB.h huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
CStr.cpp # Add out-of-sync multiplayer checks. 2010-05-22 14:05:56 +00:00
CStr.h move M_PI etc. to wposix.h to ensure they're always present on Windows (previously required MathUtil.h) 2010-03-20 20:54:03 +00:00
DllLoader.cpp Load libraries from rpath=$ORIGIN instead of from cwd. Fixes #288 2010-03-20 20:55:54 +00:00
DllLoader.h Add GPL header 2009-04-18 17:00:33 +00:00
Errors.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
Errors.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
FileIo.cpp Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
FileIo.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
Filesystem.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
Filesystem.h fix handling of non-CP1252 characters in paths 2010-01-05 19:44:30 +00:00
Font.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
Font.h huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
Game.cpp MSVC warning fixes 2010-05-25 19:12:00 +00:00
Game.h # Delete a lot of obsolete simulation code. 2010-05-20 18:09:23 +00:00
GameAttributes.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
GameAttributes.h Add GPL header 2009-04-18 17:00:33 +00:00
Globals.cpp Don't scroll the game view when the mouse is outside the window 2010-01-23 20:40:15 +00:00
Globals.h Add/rename header guards 2010-02-17 23:21:49 +00:00
Hotkey.cpp Misc. unity fixes (missing includes, undefs, and other things that could be considered generic cleanup) 2010-02-18 00:06:50 +00:00
Hotkey.h Add/rename header guards 2010-02-17 23:21:49 +00:00
i18n.cpp wchar.h -> utf8.h (see previous change) 2010-03-01 14:55:34 +00:00
i18n.h Add/rename header guards 2010-02-17 23:21:49 +00:00
KeyName.cpp Misc. unity fixes (missing includes, undefs, and other things that could be considered generic cleanup) 2010-02-18 00:06:50 +00:00
KeyName.h Fix non-PCH builds 2010-03-28 18:21:48 +00:00
Loader.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
Loader.h Add GPL header 2009-04-18 17:00:33 +00:00
LoaderThunks.h Add/rename header guards 2010-02-17 23:21:49 +00:00
Overlay.cpp # Restructured GUI implementation 2009-12-03 20:17:22 +00:00
Overlay.h # Restructured GUI implementation 2009-12-03 20:17:22 +00:00
Parser.cpp Fix #251 (Config parser doesn't ignore comments), based on patch from Cygal 2009-08-12 15:17:35 +00:00
Parser.h Add GPL header 2009-04-18 17:00:33 +00:00
Player.cpp # Delete a lot of obsolete simulation code. 2010-05-20 18:09:23 +00:00
Player.h # Delete a lot of obsolete simulation code. 2010-05-20 18:09:23 +00:00
Profile.cpp Rewrite the clone-object-between-JS-contexts code (for GUI<->simulation interface) to be more efficient. 2010-05-05 22:36:35 +00:00
Profile.h Fix non-PCH compiles 2010-05-11 13:24:25 +00:00
ProfileViewer.cpp wchar.h -> utf8.h (see previous change) 2010-03-01 14:55:34 +00:00
ProfileViewer.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
Pyrogenesis.cpp more unicode/string cleanup: 2009-11-03 22:27:25 +00:00
Pyrogenesis.h huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
Singleton.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
StringConvert.cpp Add GPL header 2009-04-18 17:00:33 +00:00
StringConvert.h Add/rename header guards 2010-02-17 23:21:49 +00:00
ThreadUtil.h Add GPL header 2009-04-18 17:00:33 +00:00
UniDoubler.h Add GPL header 2009-04-18 17:00:33 +00:00
utf16string.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
Util.cpp Hide cursor when taking big screenshots 2010-05-01 09:45:27 +00:00
Util.h Add/rename header guards 2010-02-17 23:21:49 +00:00
Vector2D.h Add GPL header 2009-04-18 17:00:33 +00:00
World.cpp # Delete a lot of obsolete simulation code. 2010-05-20 18:09:23 +00:00
World.h # Delete a lot of obsolete simulation code. 2010-05-20 18:09:23 +00:00