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forked from 0ad/0ad
0ad/source/simulation2/system/CmpPtr.cpp
Ykkrosh 7c2e9027c2 # Rewrite of the game's simulation system
Giant merge from
http://svn.wildfiregames.com/hg-source/file/5fb522019d5e
Infrastructure is largely complete, gameplay is largely missing
Disabled by default; use command-line flag "-sim2"
(Second attempt at commit...)

This was SVN commit r7259.
2010-01-09 19:20:14 +00:00

35 lines
1.2 KiB
C++

/* Copyright (C) 2010 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "CmpPtr.h"
#include "simulation2/system/ComponentManager.h"
#include "simulation2/system/SimContext.h"
#include "simulation2/Simulation2.h"
IComponent* QueryInterface(const CSimContext& context, entity_id_t ent, int iid)
{
return context.GetComponentManager().QueryInterface(ent, iid);
}
IComponent* QueryInterface(const CSimulation2& simulation, entity_id_t ent, int iid)
{
return simulation.GetSimContext().GetComponentManager().QueryInterface(ent, iid);
}