..
scripting
Change the water texture to a new, bigger one, created in Blender (thanks to Enrique). Change settings so that they are more logical, yet allow reverting back to an even lower quality setting. Add a WIP high setting (with foam) which isn't finished yet.
2014-07-01 16:05:05 +00:00
AlphaMapCalculator.cpp
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
AlphaMapCalculator.h
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
BlendShapes.h
fix relics of GPL comment insertion (removing empty description comments and in some cases adding new file descriptions)
2009-05-03 11:47:38 +00:00
DecalRData.cpp
Automatically convert all CLogger format strings from wchar_t* to char*.
2015-01-22 20:31:30 +00:00
DecalRData.h
Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount.
2014-07-02 22:36:45 +00:00
HWLightingModelRenderer.cpp
Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount.
2014-07-02 22:36:45 +00:00
HWLightingModelRenderer.h
Update renderer design to be more flexible and data-driven based on material and shader definitions.
2012-04-03 18:44:46 +00:00
InstancingModelRenderer.cpp
Add a list of statically-constructed CStrIntern strings
2013-09-29 13:19:52 +00:00
InstancingModelRenderer.h
ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines
2012-08-06 19:10:47 +00:00
MikktspaceWrap.cpp
GPU-skinned tangent-space effects for non-instanced units, plus a bit of cleanup.
2012-10-29 13:20:21 +00:00
MikktspaceWrap.h
Set svn:eol-style=native, fix some inconsistent line endings
2013-12-06 00:42:50 +00:00
ModelRenderer.cpp
Automatically convert all CLogger format strings from wchar_t* to char*.
2015-01-22 20:31:30 +00:00
ModelRenderer.h
Fix culling for shadows and reflections.
2014-06-25 01:11:10 +00:00
ModelVertexRenderer.h
Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount.
2014-07-02 22:36:45 +00:00
OverlayRenderer.cpp
Fixes GLES build
2014-10-29 02:36:42 +00:00
OverlayRenderer.h
Add BoundingSphere, SOverlaySphere.
2014-06-01 18:05:46 +00:00
ParticleRenderer.cpp
GLES compatibility for particle shader
2015-01-19 21:44:53 +00:00
ParticleRenderer.h
Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount.
2014-07-02 22:36:45 +00:00
PatchRData.cpp
Automatically convert all CLogger format strings from wchar_t* to char*.
2015-01-22 20:31:30 +00:00
PatchRData.h
Commit coastal waves when activating fancy effects, and incidentally completely change how this effect work. Refs #48 .
2014-07-28 10:14:00 +00:00
PostprocManager.cpp
Automatically convert all CLogger format strings from wchar_t* to char*.
2015-01-22 20:31:30 +00:00
PostprocManager.h
Fixes init of post processing effects, so they can be cleanly enabled/disabled at runtime. Fixes #2890 , refs #2672 , #2893 .
2014-10-27 00:53:31 +00:00
Renderer.cpp
Automatically convert all CLogger format strings from wchar_t* to char*.
2015-01-22 20:31:30 +00:00
Renderer.h
Moves some includes out of Renderer.h to slightly optimize compilation
2014-10-28 03:57:22 +00:00
RenderModifiers.cpp
Add a list of statically-constructed CStrIntern strings
2013-09-29 13:19:52 +00:00
RenderModifiers.h
Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount.
2014-07-02 22:36:45 +00:00
Scene.cpp
# Initial version of new particle system.
2011-04-03 19:15:15 +00:00
Scene.h
Add BoundingSphere, SOverlaySphere.
2014-06-01 18:05:46 +00:00
ShadowMap.cpp
Automatically convert all CLogger format strings from wchar_t* to char*.
2015-01-22 20:31:30 +00:00
ShadowMap.h
Fix culling for shadows and reflections.
2014-06-25 01:11:10 +00:00
SilhouetteRenderer.cpp
Moves some includes out of Renderer.h to slightly optimize compilation
2014-10-28 03:57:22 +00:00
SilhouetteRenderer.h
Optimise silhouette rendering.
2014-07-03 01:00:25 +00:00
SkyManager.cpp
Automatically convert all CLogger format strings from wchar_t* to char*.
2015-01-22 20:31:30 +00:00
SkyManager.h
Fixes build warning and cleans up a few things
2012-11-26 02:28:35 +00:00
TerrainOverlay.cpp
Fix terrain overlay rendering after water.
2014-08-12 15:58:03 +00:00
TerrainOverlay.h
Forgot to make a variable unused.
2014-08-13 14:52:38 +00:00
TerrainRenderer.cpp
Automatically convert all CLogger format strings from wchar_t* to char*.
2015-01-22 20:31:30 +00:00
TerrainRenderer.h
Fix culling for shadows and reflections.
2014-06-25 01:11:10 +00:00
TexturedLineRData.cpp
Set svn:eol-style=native, fix some inconsistent line endings
2013-12-06 00:42:50 +00:00
TexturedLineRData.h
Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount.
2014-07-02 22:36:45 +00:00
TimeManager.cpp
added licensing headers to some of the new files
2012-08-06 21:34:41 +00:00
TimeManager.h
added licensing headers to some of the new files
2012-08-06 21:34:41 +00:00
VertexArray.cpp
Pretty unit selection overlay rings. Fixes #824 .
2012-04-22 04:04:02 +00:00
VertexArray.h
Pretty unit selection overlay rings. Fixes #824 .
2012-04-22 04:04:02 +00:00
VertexBuffer.cpp
Fixes memory leak in CVertexBuffer::Release, patch by Markus, fixes #1933
2013-05-23 23:16:36 +00:00
VertexBuffer.h
Makes some classes NONCOPYABLE, based on patch by Markus, refs #1852
2013-05-22 21:40:56 +00:00
VertexBufferManager.cpp
Automatically convert all CLogger format strings from wchar_t* to char*.
2015-01-22 20:31:30 +00:00
VertexBufferManager.h
Pretty unit selection overlay rings. Fixes #824 .
2012-04-22 04:04:02 +00:00
WaterManager.cpp
Automatically convert all CLogger format strings from wchar_t* to char*.
2015-01-22 20:31:30 +00:00
WaterManager.h
Fixes incorrect reuse of a member variable in WaterManager, caused a crash when starting a new map in Atlas after loading a water map. Fixes #2784 .
2014-09-07 23:49:24 +00:00