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forked from 0ad/0ad
0ad/source/time.cpp
janwas 2ebc9e2cb6 Initial revision
This was SVN commit r5.
2003-09-21 21:24:53 +00:00

168 lines
4.5 KiB
C++
Executable File

// platform indepentend high resolution timer
//
// Copyright (c) 2003 Jan Wassenberg
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// Contact info:
// Jan.Wassenberg@stud.uni-karlsruhe.de
// http://www.stud.uni-karlsruhe.de/~urkt/
#include <time.h>
#include <cmath>
#include "detect.h"
#include "time.h"
#include "types.h"
#ifdef _WIN32
#include "win.h"
#endif
// high resolution (> 1 µs) timestamp [s], starting at or near 0 s.
//
// uses TSC on single processor x86 desktop systems unless NO_TSC is defined,
// otherwise platform specific timers (QueryPerformanceCounter, gettimeofday).
double get_time()
{
static double to_s;
double t;
#if defined(_M_IX86) && !defined(NO_TSC)
extern u64 rdtsc();
static int use_tsc = -1;
static u64 tsc_start;
// spaghetti code for minimum timing overhead
first_tsc:
if(use_tsc == 1)
return (__int64)(rdtsc() - tsc_start) * to_s;
// VC6 can't convert u64 -> double; we don't need full range anyway
// don't know yet
if(use_tsc == -1)
// don't use yet - need a time reference for CPU freq calculation.
if(cpu_freq != 0.0f)
// use only on single processor desktop systems
// (otherwise CPU freq may change, clocks may get out of sync)
if(cpus == 1 && !is_notebook && (cpu_caps & TSC))
{
use_tsc = 1;
to_s = 1.0 / cpu_freq;
tsc_start = rdtsc();
goto first_tsc; // using the other timers now would trash to_s
}
else
use_tsc = 0;
#endif
#ifdef _WIN32
static LARGE_INTEGER start;
LARGE_INTEGER i;
if(!to_s)
{
QueryPerformanceFrequency(&i);
to_s = 1.0 / i.QuadPart;
QueryPerformanceCounter(&start);
}
QueryPerformanceCounter(&i);
t = (i.QuadPart - start.QuadPart) * to_s;
#else
static struct timeval start;
struct timeval tv;
if(!start.tv_sec)
gettimeofday(&start, 0);
gettimeofday(&tv, 0);
t = (tv.tv_sec - start.tv_sec) + (tv.tv_usec - start.tv_usec)*1e-6;
#endif
return t;
}
// calculate fps (call once per frame)
// several smooth filters:
// - throw out single spikes / dips
// - average via small history buffer
// - update final value iff the difference (% or absolute) is too great,
// or if the change is consistent with the trend over the last few frames.
//
// => less fluctuation, but rapid tracking.
// filter values are tuned for 100 FPS.
int fps = 0;
void calc_fps()
{
// history buffer - smooth out slight variations
#define H 10 // # buffer entries
static float fps_sum = 0; // sum of last H frames' cur_fps
static float fps_hist[H]; // last H frames' cur_fps
// => don't need to re-average every time
static uint head = 0; // oldest entry in fps_hist
// must be unsigned, b/c we do (head-1)%H
// get elapsed time [s] since last frame; approximate current fps
static double last_t;
double t = get_time();
float cur_fps = 30.0f; // start value => history converges faster
if(last_t != 0.0)
cur_fps = 1.0f / (float)(t-last_t); // = 1 / elapsed time
last_t = t;
// calculate fps activity over 3 frames (used below to prevent fluctuation)
// -1: decreasing, +1: increasing, 0: neither or fluctuating
float h1 = fps_hist[(head-1)%H]; // last frame's cur_fps
float h2 = fps_hist[(head-2)%H]; // 2nd most recent frame's cur_fps
int trend = 0;
if(h2 > h1 && h1 > cur_fps) // \
trend = -1;
else if(cur_fps < h1 && h1 < h2) // /
trend = 1;
// ignore onetime skips in fps (probably page faults or similar)
static int bad = 0; // bad > 0 <==> last value was skipped
if(fabs(h1-cur_fps) > .05f*h1) // > 5% difference
{
// first 'bad' value: don't update fps_hist/fps; otherwise, reset bad
if(!bad++)
return;
}
else
bad = 0;
// remove oldest cur_fps value in fps_hist from the sum
// and add cur_fps; also insert cur_fps in fps_hist
fps_sum -= fps_hist[head];
fps_sum += (fps_hist[head] = cur_fps);
head = (head+1)%H;
// update fps counter if update threshold is exceeded
float avg_fps = fps_sum / H;
if((trend > 0 && (avg_fps > fps || avg_fps-fps < -4.f)) || // going up, or large drop
(trend < 0 && (avg_fps < fps || avg_fps-fps > 4.f)) || // going down, or large raise
(fabs(fps-avg_fps) > min(5.f, 0.05f*fps))) // significant difference
fps = (int)avg_fps;
}