wraitii
66fbc23f2c
CConfigDB is no longer a singleton, and its members are no longer static. This makes it possible to have several instances of it, useful for testing of if we ever want to have different config profiles. Also updates hooks to delete themselves on destruction, to fit a more natural RAII pattern. Long-lived objects must take care to destroy hooks before ConfigDB is reset. Differential Revision: https://code.wildfiregames.com/D3866 This was SVN commit r25326.
157 lines
4.4 KiB
C++
157 lines
4.4 KiB
C++
/* Copyright (C) 2021 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "Config.h"
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#include "lib/timer.h"
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#include "ps/CConsole.h"
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#include "ps/CLogger.h"
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#include "ps/ConfigDB.h"
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#include "ps/GameSetup/CmdLineArgs.h"
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// (these variables are documented in the header.)
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const wchar_t g_DefaultCursor[] = L"default-arrow";
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CStrW g_CursorName = g_DefaultCursor;
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bool g_PauseOnFocusLoss = false;
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int g_xres, g_yres;
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float g_GuiScale = 1.0f;
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bool g_VSync = false;
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bool g_Quickstart = false;
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bool g_DisableAudio = false;
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// flag to switch on drawing terrain overlays
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bool g_ShowPathfindingOverlay = false;
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// flag to switch on triangulation pathfinding
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bool g_TriPathfind = false;
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// If non-empty, specified map will be automatically loaded
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CStr g_AutostartMap = "";
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//----------------------------------------------------------------------------
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// config
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//----------------------------------------------------------------------------
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// Fill in the globals from the config files.
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static void LoadGlobals()
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{
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CFG_GET_VAL("vsync", g_VSync);
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CFG_GET_VAL("pauseonfocusloss", g_PauseOnFocusLoss);
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CFG_GET_VAL("gui.scale", g_GuiScale);
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}
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static void ProcessCommandLineArgs(const CmdLineArgs& args)
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{
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// TODO: all these options (and the ones processed elsewhere) should
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// be documented somewhere for users.
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// Handle "-conf=key:value" (potentially multiple times)
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std::vector<CStr> conf = args.GetMultiple("conf");
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for (size_t i = 0; i < conf.size(); ++i)
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{
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CStr name_value = conf[i];
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if (name_value.Find(':') != -1)
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{
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CStr name = name_value.BeforeFirst(":");
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CStr value = name_value.AfterFirst(":");
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g_ConfigDB.SetValueString(CFG_COMMAND, name, value);
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}
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}
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// if (args.Has("listfiles"))
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// trace_enable(true);
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if (args.Has("profile"))
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g_ConfigDB.SetValueString(CFG_COMMAND, "profile", args.Get("profile"));
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if (args.Has("quickstart"))
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{
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g_Quickstart = true;
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g_DisableAudio = true; // do this for backward-compatibility with user expectations
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}
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if (args.Has("nosound"))
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g_DisableAudio = true;
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if (args.Has("shadows"))
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g_ConfigDB.SetValueString(CFG_COMMAND, "shadows", "true");
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if (args.Has("xres"))
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g_ConfigDB.SetValueString(CFG_COMMAND, "xres", args.Get("xres"));
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if (args.Has("yres"))
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g_ConfigDB.SetValueString(CFG_COMMAND, "yres", args.Get("yres"));
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if (args.Has("vsync"))
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g_ConfigDB.SetValueString(CFG_COMMAND, "vsync", "true");
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if (args.Has("ooslog"))
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g_ConfigDB.SetValueString(CFG_COMMAND, "ooslog", "true");
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if (args.Has("serializationtest"))
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g_ConfigDB.SetValueString(CFG_COMMAND, "serializationtest", "true");
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if (args.Has("rejointest"))
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g_ConfigDB.SetValueString(CFG_COMMAND, "rejointest", args.Get("rejointest"));
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}
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void CONFIG_Init(const CmdLineArgs& args)
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{
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TIMER(L"CONFIG_Init");
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CConfigDB::Initialise();
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// Load the global, default config file
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g_ConfigDB.SetConfigFile(CFG_DEFAULT, L"config/default.cfg");
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g_ConfigDB.Reload(CFG_DEFAULT); // 216ms
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// Try loading the local system config file (which doesn't exist by
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// default) - this is designed as a way of letting developers edit the
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// system config without accidentally committing their changes back to SVN.
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g_ConfigDB.SetConfigFile(CFG_SYSTEM, L"config/local.cfg");
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g_ConfigDB.Reload(CFG_SYSTEM);
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g_ConfigDB.SetConfigFile(CFG_USER, L"config/user.cfg");
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g_ConfigDB.Reload(CFG_USER);
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g_ConfigDB.SetConfigFile(CFG_MOD, L"config/mod.cfg");
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// No point in reloading mod.cfg here - we haven't mounted mods yet
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ProcessCommandLineArgs(args);
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// Initialise console history file
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int max_history_lines = 200;
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CFG_GET_VAL("console.history.size", max_history_lines);
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g_Console->UseHistoryFile(L"config/console.txt", max_history_lines);
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// Collect information from system.cfg, the profile file,
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// and any command-line overrides to fill in the globals.
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LoadGlobals(); // 64ms
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}
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