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forked from 0ad/0ad
0ad/source/simulation2/components/tests
Ykkrosh cfae58928f # New unit movement system, which does a far better job of approaching targets and avoiding obstacles.
Add short-range vertex-based pathfinder.
Integrate new pathfinder into unit motion code.
Change obstruction system to get rid of circles, and differentiate
structures from units.
Make PositionChanged messages synchronous.
Try to prevent some accidental float->int conversions.

This was SVN commit r7484.
2010-04-29 23:36:05 +00:00
..
test_CommandQueue.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
test_Pathfinder.h # New unit movement system, which does a far better job of approaching targets and avoiding obstacles. 2010-04-29 23:36:05 +00:00
test_Position.h # OS X build fixes. 2010-03-20 16:26:25 +00:00
test_scripts.h # Automatic runtime validation of entity template files. 2010-04-14 17:22:32 +00:00