wraitii
3bcf360107
- Non-visual replays now automatically try to load the replay mods. This
removes the annoyance that -mod=public usually had to be passed.
- MountMods is no longer called in InitVfs but later, making it possible
to load the game in one pass & simplifying things considerably.
- Explicitly ignore duplicates when loading mods
- Interface cleanup: failed mods and incompatible mods were redundant,
only incompatible mods is kept.
- Interface cleanup: `AreModsCompatible`becomes
`CheckForIncompatibleMods`, which becomes a private pure function,
simplifying the control flow somewhat.
- Interface cleanup: `CheckAndEnableMods` is just `EnableMods`, which
explicitly updates loaded & incompatible mods.
- `CacheEnabledModVersions` becomes private and is called on behalf of
the user, removing the need to be careful about updating that (fixes my
concern at 44ec2e324e
)
Overall, the logic around mounting & enabled mods should be easier to
understand.
Differential Revision: https://code.wildfiregames.com/D3982
This was SVN commit r25474.
81 lines
2.3 KiB
C++
81 lines
2.3 KiB
C++
/* Copyright (C) 2021 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_CMDLINEARGS
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#define INCLUDED_CMDLINEARGS
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#include "ps/CStr.h"
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#include "lib/os_path.h"
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#include <vector>
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class CmdLineArgs
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{
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public:
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CmdLineArgs() {}
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/**
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* Parse the command-line options, for future processing.
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* All arguments are required to be of the form <tt>-name</tt> or
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* <tt>-name=value</tt> - anything else is ignored.
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*
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* @param argc size of argv array
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* @param argv array of arguments; argv[0] should be the program's name
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*/
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CmdLineArgs(int argc, const char* argv[]);
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/**
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* Test whether the given name was specified, as either <tt>-name</tt> or
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* <tt>-name=value</tt>
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*/
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bool Has(const CStr& name) const;
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/**
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* Get the value of the named parameter. If it was not specified, returns
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* the empty string. If it was specified multiple times, returns the value
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* from the first occurrence.
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*/
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CStr Get(const CStr& name) const;
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/**
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* Get all the values given to the named parameter. Returns values in the
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* same order as they were given in argv.
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*/
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std::vector<CStr> GetMultiple(const CStr& name) const;
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/**
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* Get the value of argv[0], which is typically meant to be the name/path of
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* the program (but the actual value is up to whoever executed the program).
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*/
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OsPath GetArg0() const;
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/**
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* Returns all arguments that don't have a name (string started with '-').
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*/
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std::vector<CStr> GetArgsWithoutName() const;
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private:
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typedef std::vector<std::pair<CStr, CStr> > ArgsT;
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ArgsT m_Args;
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OsPath m_Arg0;
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std::vector<CStr> m_ArgsWithoutName;
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};
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extern CmdLineArgs g_CmdLineArgs;
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#endif // INCLUDED_CMDLINEARGS
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