1
1
forked from 0ad/0ad
0ad/source/lib/base32.h
2017-07-10 14:26:24 +00:00

41 lines
1.6 KiB
C

/* Copyright (C) 2010 Wildfire Games.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* base32 conversion
*/
#ifndef INCLUDED_BASE32
#define INCLUDED_BASE32
/**
* generate the base32 textual representation of a buffer.
*
* @param len Size [bytes] of input
* @param in Big-endian input data (assumed to be integral number of bytes)
* @param out Output string; zero-terminated. must be big enough
* (i.e. at least ceil(len*CHAR_BIT/5) + 1 chars)
**/
extern void base32(const size_t len, const u8* in, u8* out);
#endif // #ifndef INCLUDED_BASE32