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forked from 0ad/0ad
0ad/source/graphics
vladislavbelov 5adbe4f1a3 Moves blend state management to DeviceCommandContext. Fixes #6420
Tested By: Langbart
Comments By: Stan
Differential Revision: https://code.wildfiregames.com/D4441
This was SVN commit r26228.
2022-01-19 17:28:47 +00:00
..
scripting Split off JSON-related function from ScriptInterface, clean up headers. 2021-05-14 10:18:03 +00:00
tests Removes unused h_mgr includes. 2021-12-27 11:47:16 +00:00
Camera.cpp Splits CRenderer part about scene to CSceneRenderer. 2022-01-04 13:29:01 +00:00
Camera.h Moves terrain independent code for viewport bounds calculations to camera. 2021-05-01 16:59:42 +00:00
CameraController.cpp Splits CRenderer part about scene to CSceneRenderer. 2022-01-04 13:29:01 +00:00
CameraController.h Removes joystick from camera controller. 2021-03-17 16:28:48 +00:00
Canvas2D.cpp Moves blend state management to DeviceCommandContext. Fixes #6420 2022-01-19 17:28:47 +00:00
Canvas2D.h Moves blend state management to DeviceCommandContext. Fixes #6420 2022-01-19 17:28:47 +00:00
CinemaManager.cpp Moves blend state management to DeviceCommandContext. Fixes #6420 2022-01-19 17:28:47 +00:00
CinemaManager.h Removes unused and outdated includes, replaces some includes by forward declarations. 2021-05-15 17:27:01 +00:00
ColladaManager.cpp Adds collision test for fnv_hash, removes unused include forgotten in b4a33851e6. 2021-11-21 11:59:02 +00:00
ColladaManager.h Removes unused forward declarations of class and struct. 2021-09-08 19:43:01 +00:00
Color.cpp Move SSE.h to a better place. Rename it to simd.h after discussion with @OptimusShepard and @vladislavbelov 2021-02-05 12:40:59 +00:00
Color.h Removes mentions of legacy and unused GL calls, unifies AsFloatArray. 2021-10-11 12:39:01 +00:00
Decal.cpp Include CStrInternStatic where necessary only. 2021-05-18 11:09:54 +00:00
Decal.h Removes unused and outdated includes, replaces some includes by forward declarations. 2021-05-15 17:27:01 +00:00
Entity.h Small cleanup, based on a change from one of Philip's old patches 2015-05-16 09:39:27 +00:00
Font.cpp Optimise glyph lookup in text renderer 2013-10-18 15:56:12 +00:00
Font.h Cleanups Font and FontManager a little. 2021-12-10 16:59:32 +00:00
FontManager.cpp Cleanups Font and FontManager a little. 2021-12-10 16:59:32 +00:00
FontManager.h Adds std namespace to shared_ptr usages in graphics. 2021-05-22 19:21:33 +00:00
FontMetrics.cpp Use CStrIntern for font names to reduce lookup cost 2013-10-18 16:15:42 +00:00
FontMetrics.h Adds std namespace to shared_ptr usages in graphics. 2021-05-22 19:21:33 +00:00
GameView.cpp Performs texture uploads via DeviceCommandContext interface. 2022-01-05 14:49:54 +00:00
GameView.h Moves partially MiniMap texture rendering into a separate object. 2021-06-01 18:55:35 +00:00
HeightMipmap.cpp Adds std namespace to shared_ptr usages in graphics. 2021-05-22 19:21:33 +00:00
HeightMipmap.h Further header & precompiled cleanup, fix no-PCH builds. 2020-12-09 14:39:14 +00:00
HFTracer.cpp Use type_identity to simplify Clamp usage. 2021-04-15 13:01:24 +00:00
HFTracer.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
ICameraController.cpp Splits CameraController and adds ICameraController interface 2019-12-21 00:44:18 +00:00
ICameraController.h Splits CameraController and adds ICameraController interface 2019-12-21 00:44:18 +00:00
LightEnv.cpp Combines terrain and units ambient colors into the single color. 2021-01-17 13:10:00 +00:00
LightEnv.h Combines terrain and units ambient colors into the single color. 2021-01-17 13:10:00 +00:00
LOSTexture.cpp Moves blend state management to DeviceCommandContext. Fixes #6420 2022-01-19 17:28:47 +00:00
LOSTexture.h Fixes comments of CLOSTexture and CTerritoryTexture following 57ba7c4a1c. 2022-01-10 17:58:51 +00:00
MapGenerator.cpp Implement a global task manager using a pool of worker threads 2021-06-03 14:48:38 +00:00
MapGenerator.h Implement a global task manager using a pool of worker threads 2021-06-03 14:48:38 +00:00
MapIO.cpp Fix loading grayscale heightmaps for RM maps. 2021-07-31 17:52:05 +00:00
MapIO.h Increases the maps version to 7 for XML and PMP files. 2021-01-17 02:12:04 +00:00
MapReader.cpp Split off JSON-related function from ScriptInterface, clean up headers. 2021-05-14 10:18:03 +00:00
MapReader.h Removes unused forward declarations of class and struct. 2021-09-08 19:43:01 +00:00
MapWriter.cpp Combines terrain and units ambient colors into the single color. 2021-01-17 13:10:00 +00:00
MapWriter.h Removes unused forward declarations of class and struct. 2021-09-08 19:43:01 +00:00
Material.cpp Include CStrInternStatic where necessary only. 2021-05-18 11:09:54 +00:00
Material.h Adds const to Material and CShaderProgram::Binding methods, removes a redundant variable from ModelRenderer 2020-01-26 21:32:12 +00:00
MaterialManager.cpp Removes deprecated GL alpha test. 2022-01-13 17:50:28 +00:00
MaterialManager.h ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines 2012-08-06 19:10:47 +00:00
MeshManager.cpp Automatically replace %hs/%ls with %s in CLogger format strings. 2015-01-22 20:36:24 +00:00
MeshManager.h Replace boost::unordered_map, boost::unordered_set with std::unordered_map, std::unordered_set to establish consistency. 2019-11-25 14:30:25 +00:00
MiniMapTexture.cpp Moves blend state management to DeviceCommandContext. Fixes #6420 2022-01-19 17:28:47 +00:00
MiniMapTexture.h Moves blend state management to DeviceCommandContext. Fixes #6420 2022-01-19 17:28:47 +00:00
MiniPatch.cpp # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00
MiniPatch.h Further header & precompiled cleanup, fix no-PCH builds. 2020-12-09 14:39:14 +00:00
Model.cpp Removes unused h_mgr includes. 2021-12-27 11:47:16 +00:00
Model.h Removes unused and outdated includes, replaces some includes by forward declarations. 2021-05-15 17:27:01 +00:00
ModelAbstract.cpp Actually remove trailing tabs from source/. 2016-11-23 14:09:58 +00:00
ModelAbstract.h Allow empty actor files. 2021-04-09 15:45:31 +00:00
ModelDef.cpp Reduces the number of possible allocations for models with multiple UV sets during loading. 2021-09-03 20:11:52 +00:00
ModelDef.h Reduces the number of possible allocations for models with multiple UV sets during loading. 2021-09-03 20:11:52 +00:00
ModelDummy.h Allow empty actor files. 2021-04-09 15:45:31 +00:00
ObjectBase.cpp Fix units changing appearance when switching animation. 2021-07-31 17:55:10 +00:00
ObjectBase.h Removes unused forward declarations of class and struct. 2021-09-08 19:43:01 +00:00
ObjectEntry.cpp Splits CRenderer part about scene to CSceneRenderer. 2022-01-04 13:29:01 +00:00
ObjectEntry.h Removes unused forward declarations of class and struct. 2021-09-08 19:43:01 +00:00
ObjectManager.cpp Fix hotloading making models disappear. 2021-06-17 07:52:50 +00:00
ObjectManager.h Add an option to reduce the diversity of actor variants 2021-05-31 11:42:46 +00:00
Overlay.cpp Optimise out of frustum rendering of texture overlays. 2019-12-10 23:13:37 +00:00
Overlay.h Removes unused forward declarations of class and struct. 2021-09-08 19:43:01 +00:00
ParticleEmitter.cpp Moves blend state management to DeviceCommandContext. Fixes #6420 2022-01-19 17:28:47 +00:00
ParticleEmitter.h Adds std namespace to shared_ptr usages in graphics. 2021-05-22 19:21:33 +00:00
ParticleEmitterType.cpp Moves blend state management to DeviceCommandContext. Fixes #6420 2022-01-19 17:28:47 +00:00
ParticleEmitterType.h Moves blend state management to DeviceCommandContext. Fixes #6420 2022-01-19 17:28:47 +00:00
ParticleManager.cpp Replace boost::unordered_map, boost::unordered_set with std::unordered_map, std::unordered_set to establish consistency. 2019-11-25 14:30:25 +00:00
ParticleManager.h Fix No-PCH build. 2021-02-21 10:04:39 +00:00
Patch.cpp Actually remove trailing tabs from source/. 2016-11-23 14:09:58 +00:00
Patch.h Fix culling for shadows and reflections. 2014-06-25 01:11:10 +00:00
PreprocessorWrapper.cpp Early return in PreprocessorWrapper in case of failed include resolve. 2021-02-27 17:21:02 +00:00
PreprocessorWrapper.h Optimization for include resolving in PreprocessorWrapper. 2021-01-20 23:05:15 +00:00
RenderableObject.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
SColor.h Add GPL header 2009-04-18 17:00:33 +00:00
ShaderDefines.cpp Adds std namespace to shared_ptr usages in graphics. 2021-05-22 19:21:33 +00:00
ShaderDefines.h Adds std namespace to shared_ptr usages in graphics. 2021-05-22 19:21:33 +00:00
ShaderManager.cpp Moves blend state management to DeviceCommandContext. Fixes #6420 2022-01-19 17:28:47 +00:00
ShaderManager.h Replaces unclear PreferGLSL by direct renderer backend choice. 2021-12-14 06:34:02 +00:00
ShaderProgram.cpp Uses core GL functions for GLSL shaders. 2022-01-06 11:41:04 +00:00
ShaderProgram.h Removes binding native GLuint textures from public ShaderProgram API. 2021-12-30 16:37:51 +00:00
ShaderProgramPtr.h Switch to std::shared_ptr and std::weak_ptr. 2015-01-25 03:10:58 +00:00
ShaderTechnique.cpp Moves blend state management to DeviceCommandContext. Fixes #6420 2022-01-19 17:28:47 +00:00
ShaderTechnique.h Moves blend state management to DeviceCommandContext. Fixes #6420 2022-01-19 17:28:47 +00:00
ShaderTechniquePtr.h Clean up header includes, add new forward declarations. 2020-11-21 11:20:29 +00:00
SkeletonAnim.h Fix animation syncronisation between actor props. Fixes #2324 one more time. Refs [18568] and [18265]. Reported by 2016-12-08 23:16:54 +00:00
SkeletonAnimDef.cpp Fix bounding boxes after f73fa05542 2021-05-05 16:20:33 +00:00
SkeletonAnimDef.h Fix bounding boxes after f73fa05542 2021-05-05 16:20:33 +00:00
SkeletonAnimManager.cpp Cache the model-animation bounds more efficiently. 2021-04-23 14:26:59 +00:00
SkeletonAnimManager.h Removes unused forward declarations of class and struct. 2021-09-08 19:43:01 +00:00
SmoothedValue.cpp Moves CSmoothedValue to separate file. 2019-10-01 22:42:54 +00:00
SmoothedValue.h Rework 7ee94f23df 2021-04-16 16:01:30 +00:00
Terrain.cpp Removes unused ogl/ogl_tex includes. 2021-12-27 10:11:26 +00:00
Terrain.h Adds header for forward declarations of CStr. 2021-09-09 17:39:08 +00:00
TerrainProperties.cpp XMB Improvements, parse JS into XMB, make strings more efficient. 2021-05-04 13:02:34 +00:00
TerrainProperties.h Adds std namespace to shared_ptr usages in graphics. 2021-05-22 19:21:33 +00:00
TerrainTextureEntry.cpp Separates terrain alphamap combining and uploading. 2022-01-07 14:33:54 +00:00
TerrainTextureEntry.h Separates terrain alphamap combining and uploading. 2022-01-07 14:33:54 +00:00
TerrainTextureManager.cpp Separates terrain alphamap combining and uploading. 2022-01-07 14:33:54 +00:00
TerrainTextureManager.h Separates terrain alphamap combining and uploading. 2022-01-07 14:33:54 +00:00
TerritoryBoundary.cpp Move LOS to a los helper header and cleanup Grid.h includes. 2020-06-14 20:39:03 +00:00
TerritoryBoundary.h Optimise HierarchicalPathfinder::Update by speeding up the chunk dirtiness check. 2017-12-10 08:59:43 +00:00
TerritoryTexture.cpp Performs texture uploads via DeviceCommandContext interface. 2022-01-05 14:49:54 +00:00
TerritoryTexture.h Fixes comments of CLOSTexture and CTerritoryTexture following 57ba7c4a1c. 2022-01-10 17:58:51 +00:00
TextRenderer.cpp Draws all characters for a very long text of the same style. 2021-06-08 18:17:10 +00:00
TextRenderer.h Removes complex transform from TextRenderer. 2021-06-02 22:16:09 +00:00
Texture.h Switch to std::shared_ptr and std::weak_ptr. 2015-01-25 03:10:58 +00:00
TextureConverter.cpp Fix game not closing when compiled with --without-nvtt. 2021-06-10 15:42:38 +00:00
TextureConverter.h Fix game not closing when compiled with --without-nvtt. 2021-06-10 15:42:38 +00:00
TextureManager.cpp Moves default texture to SingleColorTexture following 283f524fcf. 2021-12-23 17:44:24 +00:00
TextureManager.h Implements DrawRect in Canvas2D, removes CConsole background drawing with low level GL calls. 2021-05-29 12:31:14 +00:00
Unit.cpp Fix units changing appearance when switching animation. 2021-07-31 17:55:10 +00:00
Unit.h Removes unused forward declarations of class and struct. 2021-09-08 19:43:01 +00:00
UnitAnimation.cpp Fix initial animation sync. 2021-04-07 08:35:02 +00:00
UnitAnimation.h Fix initial animation sync. 2021-04-07 08:35:02 +00:00
UnitManager.cpp Fix units changing appearance when switching animation. 2021-07-31 17:55:10 +00:00
UnitManager.h Adds header for forward declarations of CStr. 2021-09-09 17:39:08 +00:00