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5cfce692e7
Change HotkeyPress event to be non-repeating (HotkeyDown to replace the repeating case) Fix shiftlag Make toggle hotkeys only respond to the first SDL event. Many iterations of review by: elexis Test done by: Imarok Comments By: vladislav, Stan Reviewed By: wraitii Fixes: #5055 Differential Revision: https://code.wildfiregames.com/D1398 This was SVN commit r23701.
55 lines
1.9 KiB
C
55 lines
1.9 KiB
C
/* Copyright (C) 2020 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_HOTKEY
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#define INCLUDED_HOTKEY
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/**
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* @file
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* Hotkey system.
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*
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* Hotkeys consist of a name (an arbitrary string), and a key mapping.
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* The names and mappings are loaded from the config system (any
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* config setting with the name prefix "hotkey.").
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* When a hotkey is pressed one SDL_HOTKEYPRESS is triggered. While the key is
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* kept down repeated SDL_HOTKEYDOWN events are triggered at an interval
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* determined by the OS. When a hotkey is released an SDL_HOTKEYUP event is
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* triggered. All with the hotkey name stored in ev.user.data1 as a const char*.
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*/
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#include "CStr.h"
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#include "lib/input.h"
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#include "lib/external_libraries/libsdl.h" // see note below
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// note: we need the real SDL header - it defines SDL_USEREVENT, which is
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// required for our HOTKEY event type definition. this is OK since
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// hotkey.h is not included from any headers.
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const uint SDL_HOTKEYPRESS = SDL_USEREVENT;
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const uint SDL_HOTKEYDOWN = SDL_USEREVENT + 1;
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const uint SDL_HOTKEYUP = SDL_USEREVENT + 2;
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extern void LoadHotkeys();
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extern void UnloadHotkeys();
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extern InReaction HotkeyStateChange(const SDL_Event_* ev);
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extern InReaction HotkeyInputHandler(const SDL_Event_* ev);
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extern bool HotkeyIsPressed(const CStr& keyname);
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#endif // INCLUDED_HOTKEY
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