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forked from 0ad/0ad
0ad/source/ps/CacheLoader.cpp
bb 157c6af18e Make the space in 0 A.D. non-breaking throughout the codebase.
Avoid cases of filenames
Update years in terms and other legal(ish) documents
Don't update years in license headers, since change is not meaningful

Will add linter rule in seperate commit

Happy recompiling everyone!

Original Patch By: Nescio
Comment By: Gallaecio
Differential Revision: D2620
This was SVN commit r27786.
2023-07-27 20:54:46 +00:00

153 lines
4.6 KiB
C++

/* Copyright (C) 2021 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "CacheLoader.h"
#include "maths/MD5.h"
#include "ps/CLogger.h"
#include "ps/Util.h"
#include <iomanip>
CCacheLoader::CCacheLoader(PIVFS vfs, const std::wstring& fileExtension) :
m_VFS(vfs), m_FileExtension(fileExtension)
{
}
Status CCacheLoader::TryLoadingCached(const VfsPath& sourcePath, const MD5& initialHash, u32 version, VfsPath& loadPath)
{
VfsPath archiveCachePath = ArchiveCachePath(sourcePath);
// Try the archive cache file first
if (CanUseArchiveCache(sourcePath, archiveCachePath))
{
loadPath = archiveCachePath;
return INFO::OK;
}
// Fail if no source or archive cache
// Note: this is not always an error case, because for instance there
// are some uncached .pmd/psa files in the game with no source .dae.
// This test fails (correctly) in that valid situation, so it seems
// best to leave the error handling to the caller.
Status err = m_VFS->GetFileInfo(sourcePath, NULL);
if (err < 0)
{
return err;
}
// Look for loose cache of source file
VfsPath looseCachePath = LooseCachePath(sourcePath, initialHash, version);
// If the loose cache file exists, use it
if (m_VFS->GetFileInfo(looseCachePath, NULL) >= 0)
{
loadPath = looseCachePath;
return INFO::OK;
}
// No cache - we'll need to regenerate it
loadPath = looseCachePath;
return INFO::SKIPPED;
}
bool CCacheLoader::CanUseArchiveCache(const VfsPath& sourcePath, const VfsPath& archiveCachePath)
{
// We want to use the archive cache whenever possible,
// unless it's superseded by a source file that the user has edited
size_t archiveCachePriority = 0;
size_t sourcePriority = 0;
bool archiveCacheExists = (m_VFS->GetFilePriority(archiveCachePath, &archiveCachePriority) >= 0);
// Can't use it if there's no cache
if (!archiveCacheExists)
return false;
bool sourceExists = (m_VFS->GetFilePriority(sourcePath, &sourcePriority) >= 0);
// Must use the cache if there's no source
if (!sourceExists)
return true;
// If source file is from a higher-priority mod than archive cache,
// don't use the old cache
if (archiveCachePriority < sourcePriority)
return false;
// If source file is more recent than the archive cache (i.e. the user has edited it),
// don't use the old cache
CFileInfo sourceInfo, archiveCacheInfo;
if (m_VFS->GetFileInfo(sourcePath, &sourceInfo) >= 0 &&
m_VFS->GetFileInfo(archiveCachePath, &archiveCacheInfo) >= 0)
{
const double howMuchNewer = difftime(sourceInfo.MTime(), archiveCacheInfo.MTime());
const double threshold = 2.0; // FAT timestamp resolution [seconds]
if (howMuchNewer > threshold)
return false;
}
// Otherwise we can use the cache
return true;
}
VfsPath CCacheLoader::ArchiveCachePath(const VfsPath& sourcePath) const
{
return sourcePath.ChangeExtension(sourcePath.Extension().string() + L".cached" + m_FileExtension);
}
VfsPath CCacheLoader::LooseCachePath(const VfsPath& sourcePath, const MD5& initialHash, u32 version)
{
CFileInfo fileInfo;
if (m_VFS->GetFileInfo(sourcePath, &fileInfo) < 0)
{
debug_warn(L"source file disappeared"); // this should never happen
return VfsPath();
}
u64 mtime = (u64)fileInfo.MTime() & ~1; // skip lowest bit, since zip and FAT don't preserve it
u64 size = (u64)fileInfo.Size();
// Construct a hash of the file data and settings.
MD5 hash = initialHash;
hash.Update((const u8*)&mtime, sizeof(mtime));
hash.Update((const u8*)&size, sizeof(size));
hash.Update((const u8*)&version, sizeof(version));
// these are local cached files, so we don't care about endianness etc
u8 digest[MD5::DIGESTSIZE];
hash.Final(digest);
// Get the mod path
OsPath path;
m_VFS->GetOriginalPath(sourcePath, path);
return VfsPath("cache") /
path_name_only(path.BeforeCommon(sourcePath).Parent().string().c_str()) /
sourcePath.ChangeExtension(sourcePath.Extension().string() +
L"." +
// Use a short prefix of the full hash (we don't need high collision-resistance)
wstring_from_utf8(Hexify(digest, 8)) +
m_FileExtension);
}