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forked from 0ad/0ad
0ad/source/ps/Mod.cpp
bb 157c6af18e Make the space in 0 A.D. non-breaking throughout the codebase.
Avoid cases of filenames
Update years in terms and other legal(ish) documents
Don't update years in license headers, since change is not meaningful

Will add linter rule in seperate commit

Happy recompiling everyone!

Original Patch By: Nescio
Comment By: Gallaecio
Differential Revision: D2620
This was SVN commit r27786.
2023-07-27 20:54:46 +00:00

382 lines
10 KiB
C++

/* Copyright (C) 2022 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "ps/Mod.h"
#include "i18n/L10n.h"
#include "lib/file/file_system.h"
#include "lib/file/vfs/vfs.h"
#include "lib/sysdep/os.h"
#include "lib/utf8.h"
#include "ps/Filesystem.h"
#include "ps/GameSetup/GameSetup.h"
#include "ps/GameSetup/Paths.h"
#include "ps/Profiler2.h"
#include "scriptinterface/JSON.h"
#include "scriptinterface/Object.h"
#include "scriptinterface/ScriptExceptions.h"
#include "scriptinterface/ScriptInterface.h"
#if !OS_WIN
#include "lib/os_path.h"
#endif
#include <algorithm>
#include <boost/algorithm/string/split.hpp>
#include <boost/algorithm/string/classification.hpp>
#if OS_WIN
#include <filesystem>
#endif
#include <fstream>
#include <sstream>
#include <unordered_map>
namespace
{
/**
* Global instance of Mod, always exists.
*/
Mod g_ModInstance;
bool LoadModJSON(const PIVFS& vfs, OsPath modsPath, OsPath mod, std::string& text)
{
#if OS_WIN
const std::filesystem::path modJsonPath = (modsPath / mod / L"mod.json").fileSystemPath();
#else
const std::string modJsonPath = OsString(modsPath / mod / L"mod.json");
#endif
// Attempt to open mod.json first.
std::ifstream modjson(modJsonPath);
if (!modjson)
{
modjson.close();
// Fallback: open the archive and read mod.json there.
// This can take in the hundreds of milliseconds with large mods.
vfs->Clear();
if (vfs->Mount(L"", modsPath / mod / "", VFS_MOUNT_MUST_EXIST, VFS_MIN_PRIORITY) < 0)
return false;
CVFSFile modinfo;
if (modinfo.Load(vfs, L"mod.json", false) != PSRETURN_OK)
return false;
text = modinfo.GetAsString();
// Attempt to write the mod.json file so we'll take the fast path next time.
std::ofstream out_mod_json(modJsonPath);
if (out_mod_json)
{
out_mod_json << text;
out_mod_json.close();
}
else
{
// Print a warning - we'll keep trying, which could have adverse effects.
if (L10n::IsInitialised())
LOGWARNING(g_L10n.Translate("Could not write external mod.json for zipped mod '%s'. The mod should be reinstalled."), mod.string8());
else
LOGWARNING("Could not write external mod.json for zipped mod '%s'. The mod should be reinstalled.", mod.string8());
}
return true;
}
else
{
std::stringstream buffer;
buffer << modjson.rdbuf();
text = buffer.str();
return true;
}
}
bool ParseModJSON(const ScriptRequest& rq, const PIVFS& vfs, OsPath modsPath, OsPath mod, Mod::ModData& data)
{
std::string text;
if (!LoadModJSON(vfs, modsPath, mod, text))
return false;
JS::RootedValue json(rq.cx);
if (!Script::ParseJSON(rq, text, &json))
return false;
Script::FromJSVal(rq, json, data);
// Complete - FromJSVal won't convert everything.
data.m_Pathname = utf8_from_wstring(mod.string());
data.m_Text = text;
if (!Script::GetProperty(rq, json, "dependencies", data.m_Dependencies))
return false;
return true;
}
} // anonymous namespace
Mod& Mod::Instance()
{
return g_ModInstance;
}
const std::vector<CStr>& Mod::GetEnabledMods() const
{
return m_EnabledMods;
}
const std::vector<CStr>& Mod::GetIncompatibleMods() const
{
return m_IncompatibleMods;
}
const std::vector<Mod::ModData>& Mod::GetAvailableMods() const
{
return m_AvailableMods;
}
bool Mod::EnableMods(const std::vector<CStr>& mods, const bool addPublic)
{
m_IncompatibleMods.clear();
m_EnabledMods.clear();
std::unordered_map<CStr, int> counts;
for (const CStr& mod : mods)
{
// Ignore duplicates.
if (counts.try_emplace(mod, 0).first->second++ > 0)
continue;
m_EnabledMods.emplace_back(mod);
}
if (addPublic && counts["public"] == 0)
m_EnabledMods.insert(m_EnabledMods.begin(), "public");
if (counts["mod"] == 0)
m_EnabledMods.insert(m_EnabledMods.begin(), "mod");
m_IncompatibleMods = CheckForIncompatibleMods(m_EnabledMods);
for (const CStr& mod : m_IncompatibleMods)
m_EnabledMods.erase(std::find(m_EnabledMods.begin(), m_EnabledMods.end(), mod));
return m_IncompatibleMods.empty();
}
const Mod::ModData* Mod::GetModData(const CStr& mod) const
{
std::vector<ModData>::const_iterator it = std::find_if(m_AvailableMods.begin(), m_AvailableMods.end(),
[&mod](const ModData& modData) { return modData.m_Pathname == mod; });
if (it == m_AvailableMods.end())
return nullptr;
return std::addressof(*it);
}
const std::vector<const Mod::ModData*> Mod::GetEnabledModsData() const
{
std::vector<const ModData*> loadedMods;
for (const CStr& mod : m_EnabledMods)
{
if (mod == "mod" || mod == "user")
continue;
const ModData* data = GetModData(mod);
// This ought be impossible, but let's handle it anyways since it's not a reason to crash.
if (!data)
{
LOGERROR("Unavailable mod '%s' was enabled.", mod);
continue;
}
loadedMods.emplace_back(data);
}
return loadedMods;
}
bool Mod::AreModsPlayCompatible(const std::vector<const Mod::ModData*>& modsA, const std::vector<const Mod::ModData*>& modsB)
{
// Mods must be loaded in the same order.
std::vector<const Mod::ModData*>::const_iterator a = modsA.begin();
std::vector<const Mod::ModData*>::const_iterator b = modsB.begin();
while (a != modsA.end() || b != modsB.end())
{
if (a != modsA.end() && (*a)->m_IgnoreInCompatibilityChecks)
{
++a;
continue;
}
if (b != modsB.end() && (*b)->m_IgnoreInCompatibilityChecks)
{
++b;
continue;
}
// If at this point one of the two lists still contains items, the sizes are different -> fail.
if (a == modsA.end() || b == modsB.end())
return false;
if ((*a)->m_Pathname != (*b)->m_Pathname)
return false;
if ((*a)->m_Version != (*b)->m_Version)
return false;
++a;
++b;
}
return true;
}
void Mod::UpdateAvailableMods(const ScriptInterface& scriptInterface)
{
PROFILE2("UpdateAvailableMods");
m_AvailableMods.clear();
const Paths paths(g_CmdLineArgs);
// loop over all possible paths
OsPath modPath = paths.RData()/"mods";
OsPath modUserPath = paths.UserData()/"mods";
DirectoryNames modDirs;
DirectoryNames modDirsUser;
GetDirectoryEntries(modPath, NULL, &modDirs);
// Sort modDirs so that we can do a fast lookup below
std::sort(modDirs.begin(), modDirs.end());
PIVFS vfs = CreateVfs();
ScriptRequest rq(scriptInterface);
for (DirectoryNames::iterator iter = modDirs.begin(); iter != modDirs.end(); ++iter)
{
ModData data;
if (!ParseModJSON(rq, vfs, modPath, *iter, data))
continue;
// Valid mod data, add it to our structure
m_AvailableMods.emplace_back(std::move(data));
}
GetDirectoryEntries(modUserPath, NULL, &modDirsUser);
for (DirectoryNames::iterator iter = modDirsUser.begin(); iter != modDirsUser.end(); ++iter)
{
// Ignore mods in the user folder if we have already found them in modDirs.
if (std::binary_search(modDirs.begin(), modDirs.end(), *iter))
continue;
ModData data;
if (!ParseModJSON(rq, vfs, modUserPath, *iter, data))
continue;
// Valid mod data, add it to our structure
m_AvailableMods.emplace_back(std::move(data));
}
}
std::vector<CStr> Mod::CheckForIncompatibleMods(const std::vector<CStr>& mods) const
{
std::vector<CStr> incompatibleMods;
std::unordered_map<CStr, std::vector<CStr>> modDependencies;
std::unordered_map<CStr, CStr> modNameVersions;
for (const CStr& mod : mods)
{
if (mod == "mod" || mod == "user")
continue;
std::vector<ModData>::const_iterator it = std::find_if(m_AvailableMods.begin(), m_AvailableMods.end(),
[&mod](const ModData& modData) { return modData.m_Pathname == mod; });
if (it == m_AvailableMods.end())
{
incompatibleMods.push_back(mod);
continue;
}
modNameVersions.emplace(it->m_Name, it->m_Version);
modDependencies.emplace(it->m_Pathname, it->m_Dependencies);
}
static const std::vector<CStr> toCheck = { "<=", ">=", "=", "<", ">" };
for (const CStr& mod : mods)
{
if (mod == "mod" || mod == "user")
continue;
const std::unordered_map<CStr, std::vector<CStr>>::iterator res = modDependencies.find(mod);
if (res == modDependencies.end())
continue;
const std::vector<CStr> deps = res->second;
if (deps.empty())
continue;
for (const CStr& dep : deps)
{
if (dep.empty())
continue;
// 0ad<=0.0.24
for (const CStr& op : toCheck)
{
const int pos = dep.Find(op.c_str());
if (pos == -1)
continue;
//0ad
const CStr modToCheck = dep.substr(0, pos);
//0.0.24
const CStr versionToCheck = dep.substr(pos + op.size());
const std::unordered_map<CStr, CStr>::iterator it = modNameVersions.find(modToCheck);
// Could not find the mod, or 0.0.25(0ad) , <=, 0.0.24(required version)
if (it == modNameVersions.end() || !CompareVersionStrings(it->second, op, versionToCheck))
incompatibleMods.push_back(mod);
break;
}
}
}
return incompatibleMods;
}
bool Mod::CompareVersionStrings(const CStr& version, const CStr& op, const CStr& required) const
{
std::vector<CStr> versionSplit;
std::vector<CStr> requiredSplit;
static const std::string toIgnore = "-,_";
boost::split(versionSplit, version, boost::is_any_of(toIgnore), boost::token_compress_on);
boost::split(requiredSplit, required, boost::is_any_of(toIgnore), boost::token_compress_on);
boost::split(versionSplit, versionSplit[0], boost::is_any_of("."), boost::token_compress_on);
boost::split(requiredSplit, requiredSplit[0], boost::is_any_of("."), boost::token_compress_on);
const bool eq = op.Find("=") != -1;
const bool lt = op.Find("<") != -1;
const bool gt = op.Find(">") != -1;
const size_t min = std::min(versionSplit.size(), requiredSplit.size());
for (size_t i = 0; i < min; ++i)
{
const int diff = versionSplit[i].ToInt() - requiredSplit[i].ToInt();
if ((gt && diff > 0) || (lt && diff < 0))
return true;
if ((gt && diff < 0) || (lt && diff > 0) || (eq && diff))
return false;
}
const size_t versionSize = versionSplit.size();
const size_t requiredSize = requiredSplit.size();
if (versionSize == requiredSize)
return eq;
return versionSize < requiredSize ? lt : gt;
}