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forked from 0ad/0ad
0ad/source/ps/scripting/JSInterface_Mod.cpp
wraitii f3aedf88a6 Introduce C++ templates replacements for DEFINE_INTERFACE_X and RegisterFunction macros
The new methods:
- aren't included in ScriptInterface.h directly, lightening that header
- don't use boost CPP
- don't need argument types or number or constness to be specified
- can work with object methods somewhat transparently
- support optional cmptPrivate (allowing removal of many UNUSED macro)
- support optional const ScriptRequest&, which is safer.

This first diff changes only some of the JSI files & the component
manager. Further diffs will update other files and finally delete the
current code.

Differential Revision: https://code.wildfiregames.com/D2818
This was SVN commit r24969.
2021-03-01 20:52:24 +00:00

63 lines
1.9 KiB
C++

/* Copyright (C) 2021 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "JSInterface_Mod.h"
#include "ps/Mod.h"
#include "scriptinterface/FunctionWrapper.h"
#include "scriptinterface/ScriptInterface.h"
extern void RestartEngine();
namespace
{
JS::Value GetEngineInfo(ScriptInterface::CmptPrivate* pCmptPrivate)
{
return Mod::GetEngineInfo(*(pCmptPrivate->pScriptInterface));
}
/**
* Returns a JS object containing a listing of available mods that
* have a modname.json file in their modname folder. The returned
* object looks like { modname1: json1, modname2: json2, ... } where
* jsonN is the content of the modnameN/modnameN.json file as a JS
* object.
*
* @return JS object with available mods as the keys of the modname.json
* properties.
*/
JS::Value GetAvailableMods(ScriptInterface::CmptPrivate* pCmptPrivate)
{
return Mod::GetAvailableMods(*(pCmptPrivate->pScriptInterface));
}
void SetMods(const std::vector<CStr>& mods)
{
g_modsLoaded = mods;
}
}
void JSI_Mod::RegisterScriptFunctions(const ScriptRequest& rq)
{
ScriptFunction::Register<&GetEngineInfo>(rq, "GetEngineInfo");
ScriptFunction::Register<&GetAvailableMods>(rq, "GetAvailableMods");
ScriptFunction::Register<&RestartEngine>(rq, "RestartEngine");
ScriptFunction::Register<&SetMods>(rq, "SetMods");
}