1
1
forked from 0ad/0ad
0ad/source/gui/CProgressBar.h
historic_bruno 67ca7461cd Adds Skip method to SGUIMessage which works more or less like wxEvent.Skip: GUI objects can allow other event handlers to process an input event after they finish.
Allows hotkey handling of mousewheel events after minimap. Fixes #673.
Adds SendEvent to GUI objects, used in place of separate calls to
HandleMessage and ScriptEvent.

This was SVN commit r9340.
2011-04-28 20:42:11 +00:00

78 lines
1.9 KiB
C++

/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/*
GUI Object - Progress bar
--Overview--
GUI Object to show progress or a value visually.
--More info--
Check GUI.h
*/
#ifndef INCLUDED_CPROGRESSBAR
#define INCLUDED_CPROGRESSBAR
//--------------------------------------------------------
// Includes / Compiler directives
//--------------------------------------------------------
#include "GUI.h"
//--------------------------------------------------------
// Macros
//--------------------------------------------------------
//--------------------------------------------------------
// Types
//--------------------------------------------------------
//--------------------------------------------------------
// Declarations
//--------------------------------------------------------
/**
* Object used to draw a value from 0 to 100 visually.
*
* @see IGUIObject
*/
class CProgressBar : public IGUIObject
{
GUI_OBJECT(CProgressBar)
public:
CProgressBar();
virtual ~CProgressBar();
protected:
/**
* Draws the progress bar
*/
virtual void Draw();
// If caption is set, make sure it's within the interval 0-100
/**
* @see IGUIObject#HandleMessage()
*/
void HandleMessage(SGUIMessage &Message);
};
#endif