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0ad/source/simulation2/system/Component.h
Ykkrosh 4fed9b8242 # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
Merge from 22b478ffed8d.
Pure scripted interface definitions.
Entity creation from scripts.
Improved messaging system.
Messages on entity deletion.
Basic player entities.
Player ownership.
Bug fixes.

This was SVN commit r7281.
2010-01-22 20:03:14 +00:00

102 lines
3.6 KiB
C++

/* Copyright (C) 2010 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_COMPONENT
#define INCLUDED_COMPONENT
#include "simulation2/system/CmpPtr.h"
#include "simulation2/system/Components.h"
#include "simulation2/system/ComponentManager.h"
#include "simulation2/system/IComponent.h"
#include "simulation2/system/ParamNode.h"
#include "simulation2/system/SimContext.h"
#include "simulation2/serialization/ISerializer.h"
#include "simulation2/serialization/IDeserializer.h"
#define REGISTER_COMPONENT_TYPE(cname) \
void RegisterComponentType_##cname(CComponentManager& mgr) \
{ \
mgr.RegisterComponentType(CCmp##cname::GetInterfaceId(), CID_##cname, CCmp##cname::Allocate, CCmp##cname::Deallocate, #cname); \
CCmp##cname::ClassInit(mgr); \
}
#define REGISTER_COMPONENT_SCRIPT_WRAPPER(cname) \
void RegisterComponentType_##cname(CComponentManager& mgr) \
{ \
mgr.RegisterComponentTypeScriptWrapper(CCmp##cname::GetInterfaceId(), CID_##cname, CCmp##cname::Allocate, CCmp##cname::Deallocate, #cname); \
CCmp##cname::ClassInit(mgr); \
}
#define DEFAULT_COMPONENT_ALLOCATOR(cname) \
static IComponent* Allocate(ScriptInterface&, jsval) { return new CCmp##cname(); } \
static void Deallocate(IComponent* cmp) { delete static_cast<CCmp##cname*> (cmp); } \
#define DEFAULT_SCRIPT_WRAPPER(cname) \
static void ClassInit(CComponentManager& UNUSED(componentManager)) { } \
static IComponent* Allocate(ScriptInterface& scriptInterface, jsval instance) \
{ \
return new CCmp##cname(scriptInterface, instance); \
} \
static void Deallocate(IComponent* cmp) \
{ \
delete static_cast<CCmp##cname*> (cmp); \
} \
CCmp##cname(ScriptInterface& scriptInterface, jsval instance) : m_Script(scriptInterface, instance) { } \
virtual void Init(const CSimContext& context, const CParamNode& paramNode) \
{ \
m_Script.Init(context, paramNode, GetEntityId()); \
} \
virtual void Deinit(const CSimContext& context) \
{ \
m_Script.Deinit(context); \
} \
virtual void HandleMessage(const CSimContext& context, const CMessage& msg, bool global) \
{ \
m_Script.HandleMessage(context, msg, global); \
} \
virtual void Serialize(ISerializer& serialize) \
{ \
m_Script.Serialize(serialize); \
} \
virtual void Deserialize(const CSimContext& context, const CParamNode& paramNode, IDeserializer& deserialize) \
{ \
m_Script.Deserialize(context, paramNode, deserialize, GetEntityId()); \
} \
virtual jsval GetJSInstance() const \
{ \
return m_Script.GetInstance(); \
} \
private: \
CComponentTypeScript m_Script; \
public:
#define DEFAULT_MOCK_COMPONENT() \
virtual void Init(const CSimContext& UNUSED(context), const CParamNode& UNUSED(paramNode)) \
{ \
} \
virtual void Deinit(const CSimContext& UNUSED(context)) \
{ \
} \
virtual void Serialize(ISerializer& UNUSED(serialize)) \
{ \
} \
virtual void Deserialize(const CSimContext& UNUSED(context), const CParamNode& UNUSED(paramNode), IDeserializer& UNUSED(deserialize)) \
{ \
} \
#endif // INCLUDED_COMPONENT