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forked from 0ad/0ad
0ad/source/tools/atlas/AtlasUI
historic_bruno 7901ed51d4 Implements skirmish maps, based on patch by sanderd17, fixes #1198. Skirmish maps are like scenarios, except the player can choose their civ during match setup. To create a skirmish map: place some skirmish entities for each player in Atlas (see templates/skirmish/* for examples), uncheck the player's civ in Atlas' player panel if desired, and save in the maps/skirmishes directory. The map will appear in match setup under the "Skirmish" match type.
Implements custom, VFS-based map load/save dialogs for Atlas (replaces
broken native file dialogs), fixes #631, #889.
Fixes map loading/saving to handle arbitrary subdirectories for better
organization.
Adds default settings to Atlas player panel, fixes #1872. Each setting
now has a checkbox to choose whether it should be saved with the map
(avoids writing lots of useless default data for each map).
Adds map preview setting to Atlas, refs #1745.
Cleans up and simplifies some duplicate code.
Fixes optional serialization performance test.

This was SVN commit r13938.
2013-10-04 02:29:16 +00:00
..
ActorEditor Allow setting of prop min/max height in the actor Edit. By sanderd17. 2013-07-16 13:13:41 +00:00
CustomControls Implements skirmish maps, based on patch by sanderd17, fixes #1198. Skirmish maps are like scenarios, except the player can choose their civ during match setup. To create a skirmish map: place some skirmish entities for each player in Atlas (see templates/skirmish/* for examples), uncheck the player's civ in Atlas' player panel if desired, and save in the maps/skirmishes directory. The map will appear in match setup under the "Skirmish" match type. 2013-10-04 02:29:16 +00:00
ErrorReporter More build fixes for FreeBSD. 2012-01-31 00:06:56 +00:00
General Boost 1.54 deprecates Boost.Signal. Use Boost.Signal2 for >= 1.54. 2013-08-19 22:11:54 +00:00
Misc Boost 1.54 deprecates Boost.Signal. Use Boost.Signal2 for >= 1.54. 2013-08-19 22:11:54 +00:00
ScenarioEditor Implements skirmish maps, based on patch by sanderd17, fixes #1198. Skirmish maps are like scenarios, except the player can choose their civ during match setup. To create a skirmish map: place some skirmish entities for each player in Atlas (see templates/skirmish/* for examples), uncheck the player's civ in Atlas' player panel if desired, and save in the maps/skirmishes directory. The map will appear in match setup under the "Skirmish" match type. 2013-10-04 02:29:16 +00:00
TODO.txt Atlas: Incomplete object (entity+actor) placement code. +/- keys for zooming. 2005-12-02 07:37:57 +00:00